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Knocked prone
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<blockquote data-quote="Mengu" data-source="post: 4216682" data-attributes="member: 65726"><p>I'd think the solution to getting knocked off a cliff/tower/rocker, is a saving throw (or two) to "hang on." This actually should have more to do with being pushed/slid than being knocked prone. And in any case, any time the players have a chance to fall to their deaths, it's the DM's job to provide a way out (unless they intend for a deadlier encounter). Maybe they get to grab onto the ledge, maybe the cliff face has some vines to hold onto, or maybe it just so happens there is a stack of hay bails lined up, where they got knocked off the roof top.</p><p></p><p>Any way you look at it, such a slip is going to put the character out of the combat at best for a round or two, at worst till the end of the encounter. Regardless, I see this more as a chance for greater cinematics, than providing the character with a way to not be affected by the attack at all, or die. "Something happens" is always more fun than "nothing happens."</p></blockquote><p></p>
[QUOTE="Mengu, post: 4216682, member: 65726"] I'd think the solution to getting knocked off a cliff/tower/rocker, is a saving throw (or two) to "hang on." This actually should have more to do with being pushed/slid than being knocked prone. And in any case, any time the players have a chance to fall to their deaths, it's the DM's job to provide a way out (unless they intend for a deadlier encounter). Maybe they get to grab onto the ledge, maybe the cliff face has some vines to hold onto, or maybe it just so happens there is a stack of hay bails lined up, where they got knocked off the roof top. Any way you look at it, such a slip is going to put the character out of the combat at best for a round or two, at worst till the end of the encounter. Regardless, I see this more as a chance for greater cinematics, than providing the character with a way to not be affected by the attack at all, or die. "Something happens" is always more fun than "nothing happens." [/QUOTE]
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