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<blockquote data-quote="djdaidouji" data-source="post: 4216713" data-attributes="member: 64664"><p>Has anyone said simply avoid the edge? Its all in knowing your enemy. If you figure out he has the power to push you around, its your responsibility to maneuver yourself to a safer position on your own time. And its not like they push you out of nowhere, they need to get past your defenses. (I'm not sure about this, though. Is there a power that just moves people without a problem?)</p><p></p><p>Edit for more thoughts.:</p><p>Obviously this makes a rope bridge harder to fight on, but just think of it as more dangerous. It shouldn't be taken lightly that you could fall into lava at any moment, so even if it means provoking AoO from everyone on the field, you would be best to hustle your ass to the safest place you can. By all means, allow players to make checks to grab onto the edge after they've fallen, but they've already failed their save against being moved when the enemy got past their defense. </p><p></p><p>Also, remember that combat is dancing. One attack roll is actually five swings of the sword. Thinking of it like this, a power that slides the enemy is the power of stepping in ways to force your enemy to move back while fighting. Perhaps it will turn out that anyone can do that, but only those with the proper power can do it without penalty.</p></blockquote><p></p>
[QUOTE="djdaidouji, post: 4216713, member: 64664"] Has anyone said simply avoid the edge? Its all in knowing your enemy. If you figure out he has the power to push you around, its your responsibility to maneuver yourself to a safer position on your own time. And its not like they push you out of nowhere, they need to get past your defenses. (I'm not sure about this, though. Is there a power that just moves people without a problem?) Edit for more thoughts.: Obviously this makes a rope bridge harder to fight on, but just think of it as more dangerous. It shouldn't be taken lightly that you could fall into lava at any moment, so even if it means provoking AoO from everyone on the field, you would be best to hustle your ass to the safest place you can. By all means, allow players to make checks to grab onto the edge after they've fallen, but they've already failed their save against being moved when the enemy got past their defense. Also, remember that combat is dancing. One attack roll is actually five swings of the sword. Thinking of it like this, a power that slides the enemy is the power of stepping in ways to force your enemy to move back while fighting. Perhaps it will turn out that anyone can do that, but only those with the proper power can do it without penalty. [/QUOTE]
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