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Knocked unconscious in water
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<blockquote data-quote="DND_Reborn" data-source="post: 7872849" data-attributes="member: 6987520"><p>Interesting.</p><p></p><p>First, you can't really use the rules for holding your breath. When you fall unconscious, your body will try to breath normally, even if that means drowning. So, I would throw those out the window.</p><p></p><p>Second, even if you run out of air/drown, you can be resuscitated for up to 5 minutes or so and possibly live. Now, most people won't go <em>that</em> long, but it is possible. If a character eventually dies from drowning, I would allow a DC 15 or 20 Wisdom (Medicine) check to resuscitate them.</p><p></p><p>But, you are also talking about sleep. I would maybe do something like you take 1d6 damage from the drowning and then wake up (since you took damage) after a single round as they will sputter and spit the water out. Remember, HP is not just about meat damage, anyone who has swallowed water the wrong way and gone down their airways knows it is a traumatic experience. A reduction in HP can represent this.</p><p></p><p>If the character hits 0 hit points and falls under the water, death saves IMO won't save them. Even if they roll a natural 20, they will still drown and die eventually unless saved. So, I would let them roll, and if they stabilize, reset the saves and start it over, etc. Like I said, eventually they <em>will</em> die unless saved, but this option gives them the chance for lasting longer if they keep making saves and stabilizing repeatedly.</p><p></p><p>Finally, have them roll saves <em>in secret</em> away from other players. IMO unless other characters make a Wisdom (Medicine) check to determine how close to dying a comrade is, the player should <em>not</em> know.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7872849, member: 6987520"] Interesting. First, you can't really use the rules for holding your breath. When you fall unconscious, your body will try to breath normally, even if that means drowning. So, I would throw those out the window. Second, even if you run out of air/drown, you can be resuscitated for up to 5 minutes or so and possibly live. Now, most people won't go [I]that[/I] long, but it is possible. If a character eventually dies from drowning, I would allow a DC 15 or 20 Wisdom (Medicine) check to resuscitate them. But, you are also talking about sleep. I would maybe do something like you take 1d6 damage from the drowning and then wake up (since you took damage) after a single round as they will sputter and spit the water out. Remember, HP is not just about meat damage, anyone who has swallowed water the wrong way and gone down their airways knows it is a traumatic experience. A reduction in HP can represent this. If the character hits 0 hit points and falls under the water, death saves IMO won't save them. Even if they roll a natural 20, they will still drown and die eventually unless saved. So, I would let them roll, and if they stabilize, reset the saves and start it over, etc. Like I said, eventually they [I]will[/I] die unless saved, but this option gives them the chance for lasting longer if they keep making saves and stabilizing repeatedly. Finally, have them roll saves [I]in secret[/I] away from other players. IMO unless other characters make a Wisdom (Medicine) check to determine how close to dying a comrade is, the player should [I]not[/I] know. [/QUOTE]
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