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*Dungeons & Dragons
Knocked unconscious in water
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<blockquote data-quote="Brainwatch" data-source="post: 7873205" data-attributes="member: 6683885"><p>One way to lessen, the chance, but still have death on the table, is to allow a save every round to wake up. The number of rounds being equal to Con modifier +1. After that they start making death saves, if they make the save they wake up, but at 0 or some other reduced hp. </p><p></p><p>You didn't mention the type of body of water. One added complication could be a current. any PC that falls asleep is swept (30 ft?) away each round they are asleep. Although those in heavy Armour would just sink to the bottom.</p></blockquote><p></p>
[QUOTE="Brainwatch, post: 7873205, member: 6683885"] One way to lessen, the chance, but still have death on the table, is to allow a save every round to wake up. The number of rounds being equal to Con modifier +1. After that they start making death saves, if they make the save they wake up, but at 0 or some other reduced hp. You didn't mention the type of body of water. One added complication could be a current. any PC that falls asleep is swept (30 ft?) away each round they are asleep. Although those in heavy Armour would just sink to the bottom. [/QUOTE]
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