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<blockquote data-quote="Hriston" data-source="post: 7874120" data-attributes="member: 6787503"><p>I agree with you about DM latitude. It seems to me, though, that rulings like the ones you’ve given here make the game less predictable for players. If you’re going to adjudicate <em>sleep, </em>not according to the spell description, but according to a principle that, as far as I can make it out from what you’ve said here, is that anything that can wake you up from normal sleep will also wake you up from magical sleep, I would want to know that up front so I could avoid taking that spell or using it in the wrong situation. Likewise, if dropping to 0 while submerged in water incurs disadvantage on death saves, I would want that information going into any situation where that’s a possibility because it makes water more dangerous than it would be otherwise, and I should be given the opportunity to avoid that. </p><p></p><p>So while I support the DM being empowered to make rulings in fulfilling the role of the game’s adjudicator, I think rulings that disempower players or worse, come off as displays of DM power, are undesirable.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7874120, member: 6787503"] I agree with you about DM latitude. It seems to me, though, that rulings like the ones you’ve given here make the game less predictable for players. If you’re going to adjudicate [I]sleep, [/I]not according to the spell description, but according to a principle that, as far as I can make it out from what you’ve said here, is that anything that can wake you up from normal sleep will also wake you up from magical sleep, I would want to know that up front so I could avoid taking that spell or using it in the wrong situation. Likewise, if dropping to 0 while submerged in water incurs disadvantage on death saves, I would want that information going into any situation where that’s a possibility because it makes water more dangerous than it would be otherwise, and I should be given the opportunity to avoid that. So while I support the DM being empowered to make rulings in fulfilling the role of the game’s adjudicator, I think rulings that disempower players or worse, come off as displays of DM power, are undesirable. [/QUOTE]
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