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*Dungeons & Dragons
Knocking druids out of wild shape.
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9022347" data-attributes="member: 7040132"><p>This would never happen, but I would be interested in Circle of the Moon Druid being more lunar in theme, rather than "Moon" being all about Wildshaping. Base Wildshape is not lycanthropy in any way shape of form, it has nothing to do with the moon. I would break the "Wildshape" out into its own Circle of the Beast subclass which takes what the Circle of the Moon was.</p><p></p><p>Here is a Druid design idea. The Base Druid is a Nature Priest (not a combat wildshaper, but a full-spellcaster with some cool Channel Nature abilities.)</p><p></p><p>Level 1: <strong>Spellcasting</strong></p><p>Level 1:<strong> Druidic Language</strong></p><p>Level 1: <strong>Channel Nature</strong> PBx/day. 2 Channel Nature Options:</p><ul> <li data-xf-list-type="ul"><strong>Healing Blossoms</strong>. like the playtest, but grant a scaling 1d8 healing per PB.</li> <li data-xf-list-type="ul"><strong>Elemental Strike</strong>. For 1 minute, you imbue your attacks with a natural element of your choice. Once per your turn, when you attack and hit an enemy with a weapon, bestial strike, or a spell, you deal +1d6 extra damage of the chosen type.</li> </ul><p>Level 2: <strong>Critter Friend</strong>: Can speak with animals (similar to a gnome). Also, 2 Channel Nature Options:</p><ul> <li data-xf-list-type="ul"><strong>Critter Wildshape</strong>. (Non-combat form) Lasts 1 hour. Can pick Climb, Fly, or Swim speed when used.</li> <li data-xf-list-type="ul"><strong>Wild Companion</strong>. A Find Familiar Critter pet. Druids love animals and primal spirits so why not have a beast spirit pet? The spirit can also be that of a now-dead animal that they knew in life.</li> </ul><p><strong><span style="color: rgb(184, 49, 47)">Level 3 Subclass Ability: </span>Circle of the Beast</strong> -<strong> Combat Wildshape. </strong>Stat Block-based but lots of shape-based abilities to choose from.</p><p>Level 4: Feat</p><p>Level 5: <strong>Call Lightning.</strong> This 3rd level (now) Druid-only spell is always prepared for you. Updated Spell. It doesn't use concentration anymore.</p><p><strong><span style="color: rgb(184, 49, 47)">Level 6 </span></strong><span style="color: rgb(184, 49, 47)"><strong>Subclass Ability:</strong> </span><strong>Might of the Wilds.</strong> (Which unlocks all the updated stat blocks of Might of the Land, Aquatic Form, and Aerial Form. Much simpler to track what/when you can do stuff. Flying arrives at this level too.)</p><p>Level 7: Anyone have any cool ideas?</p><p>Level 8: Feat</p><p>Level 9: <strong>Commune With Nature</strong>. This (now) Druid-only spell is always prepared for you. You can cast it once without a spell slot. Updated Spell: You can choose a number of facts (bullet points) equal to your PB (you get them all at L17).</p><p><strong><span style="color: rgb(184, 49, 47)">Level 10: Subclass Ability:</span> Master of Many Forms. </strong></p><ul> <li data-xf-list-type="ul">Alternate Forms (As playtest.)</li> <li data-xf-list-type="ul">Thousand Forms (Always have Alter Self prepared and can cast without spell slot.)</li> </ul><p>Level 11: <strong>Transport Via Plants</strong>. This 6th level (now) Druid-only spell is always prepared for you. </p><p>Level 12: Feat</p><p><strong><span style="color: rgb(184, 49, 47)">Level 14:</span></strong> <strong><span style="color: rgb(184, 49, 47)">Subclass Ability:</span> Beast Spells.</strong> (As playtest).</p><p>Level 15: Anyone have any cool ideas?</p><p>Level 16: Feat</p><p>Level 17: <strong>Nature Mastery</strong>: When you Channel Nature, you get 2 Channel Nature effects from those you know at the same time. They must be different. (Can be used with Channel Nature options from Subclasses too.)</p><p>Level 18: <strong>Archdruid</strong>. (As playtest.)</p><p>Level 19: Feat</p><p>Level 20: Epic Boon</p><p></p><p></p><p><strong>Circle of the Moon</strong> <strong>-</strong> (Fill in the blanks. What is something cool that would honor the Lunar Cycle theme? Lycanthropy-adjacent? Lunar Magic?)</p><p><strong><span style="color: rgb(184, 49, 47)">Level 3 Subclass Ability: </span></strong></p><p><strong><span style="color: rgb(184, 49, 47)">Level 6 </span></strong><span style="color: rgb(184, 49, 47)"><strong>Subclass Ability:</strong> </span></p><p><strong><span style="color: rgb(184, 49, 47)">Level 10: Subclass Ability:</span> </strong></p><p><strong><span style="color: rgb(184, 49, 47)">Level 14:</span></strong> <strong><span style="color: rgb(184, 49, 47)">Subclass Ability:</span> </strong></p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9022347, member: 7040132"] This would never happen, but I would be interested in Circle of the Moon Druid being more lunar in theme, rather than "Moon" being all about Wildshaping. Base Wildshape is not lycanthropy in any way shape of form, it has nothing to do with the moon. I would break the "Wildshape" out into its own Circle of the Beast subclass which takes what the Circle of the Moon was. Here is a Druid design idea. The Base Druid is a Nature Priest (not a combat wildshaper, but a full-spellcaster with some cool Channel Nature abilities.) Level 1: [B]Spellcasting[/B] Level 1:[B] Druidic Language[/B] Level 1: [B]Channel Nature[/B] PBx/day. 2 Channel Nature Options: [LIST] [*][B]Healing Blossoms[/B]. like the playtest, but grant a scaling 1d8 healing per PB. [*][B]Elemental Strike[/B]. For 1 minute, you imbue your attacks with a natural element of your choice. Once per your turn, when you attack and hit an enemy with a weapon, bestial strike, or a spell, you deal +1d6 extra damage of the chosen type. [/LIST] Level 2: [B]Critter Friend[/B]: Can speak with animals (similar to a gnome). Also, 2 Channel Nature Options: [LIST] [*][B]Critter Wildshape[/B]. (Non-combat form) Lasts 1 hour. Can pick Climb, Fly, or Swim speed when used. [*][B]Wild Companion[/B]. A Find Familiar Critter pet. Druids love animals and primal spirits so why not have a beast spirit pet? The spirit can also be that of a now-dead animal that they knew in life. [/LIST] [B][COLOR=rgb(184, 49, 47)]Level 3 Subclass Ability: [/COLOR]Circle of the Beast[/B] -[B] Combat Wildshape. [/B]Stat Block-based but lots of shape-based abilities to choose from. Level 4: Feat Level 5: [B]Call Lightning.[/B] This 3rd level (now) Druid-only spell is always prepared for you. Updated Spell. It doesn't use concentration anymore. [B][COLOR=rgb(184, 49, 47)]Level 6 [/COLOR][/B][COLOR=rgb(184, 49, 47)][B]Subclass Ability:[/B] [/COLOR][B]Might of the Wilds.[/B] (Which unlocks all the updated stat blocks of Might of the Land, Aquatic Form, and Aerial Form. Much simpler to track what/when you can do stuff. Flying arrives at this level too.) Level 7: Anyone have any cool ideas? Level 8: Feat Level 9: [B]Commune With Nature[/B]. This (now) Druid-only spell is always prepared for you. You can cast it once without a spell slot. Updated Spell: You can choose a number of facts (bullet points) equal to your PB (you get them all at L17). [B][COLOR=rgb(184, 49, 47)]Level 10: Subclass Ability:[/COLOR] Master of Many Forms. [/B] [LIST] [*]Alternate Forms (As playtest.) [*]Thousand Forms (Always have Alter Self prepared and can cast without spell slot.) [/LIST] Level 11: [B]Transport Via Plants[/B].[B] [/B]This 6th level (now) Druid-only spell is always prepared for you. Level 12: Feat [B][COLOR=rgb(184, 49, 47)]Level 14:[/COLOR][/B][COLOR=rgb(184, 49, 47)] [/COLOR][B][COLOR=rgb(184, 49, 47)]Subclass Ability:[/COLOR] Beast Spells.[/B] (As playtest). Level 15: Anyone have any cool ideas? Level 16: Feat Level 17: [B]Nature Mastery[/B]: When you Channel Nature, you get 2 Channel Nature effects from those you know at the same time. They must be different. (Can be used with Channel Nature options from Subclasses too.) Level 18: [B]Archdruid[/B]. (As playtest.) Level 19: Feat Level 20: Epic Boon [B]Circle of the Moon[/B] [B]-[/B] (Fill in the blanks. What is something cool that would honor the Lunar Cycle theme? Lycanthropy-adjacent? Lunar Magic?) [B][COLOR=rgb(184, 49, 47)]Level 3 Subclass Ability: Level 6 [/COLOR][/B][COLOR=rgb(184, 49, 47)][B]Subclass Ability:[/B] [/COLOR] [B][COLOR=rgb(184, 49, 47)]Level 10: Subclass Ability:[/COLOR] [COLOR=rgb(184, 49, 47)]Level 14:[/COLOR][/B][COLOR=rgb(184, 49, 47)] [/COLOR][B][COLOR=rgb(184, 49, 47)]Subclass Ability:[/COLOR] [/B] [/QUOTE]
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