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General Tabletop Discussion
*Pathfinder & Starfinder
Knocking out Spell Resistance.
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<blockquote data-quote="Mistwell" data-source="post: 2600762" data-attributes="member: 2525"><p>It's easier to avoid spell resiatance than take it down. The orb spells from Complete Arcane, for example, all avoid Spell Resistance.</p><p></p><p>Failing that, it's still generally much easier to punch through spell resistance rather than take it down. (Spell Resistance Penetration = SRP).</p><p></p><p>The spell Assay Resistance (4th level arcane spell in Complete Arcane) gives you a +10 bonus to do with. The feat Arcane Mastery from that same source lets you take ten on your check. The prestige class Shadow Adept (player's guide to faerun) gives you feats (or has as a requirement) that essentially gives you a +5 to get through spell resistance. The feats Spell Penetration and Greater Spell Penetration each give you a +2 (stackable) to get through spell resistance. Tatoo Focus (Player's Guide to Faerun) gives you a +1 to SRP to spell from one school (and gets you into the Red Wizard prestige class, which also increases your SRP as you advance in levels in that class). Anything that increases your spellcaster level (like Spell Thematics from Player's Guide to Faerun, or Cooperative Spell from Complete Arcane) helps you get through it (since it's a caster level check). The Heighten Spell feat increases your spell resistance penetration [edit - when used with] the Earth Spell feat (from Races of Stone). Fortify Spell (Complete Arcane) increases your SRP by +2 for every level increase you put on a spell.</p><p></p><p>There are more things like these, and some magic items that help as well. But, I didn't want to go on too much, if you are looking for something other than the ability to punch through Spell Resistance.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 2600762, member: 2525"] It's easier to avoid spell resiatance than take it down. The orb spells from Complete Arcane, for example, all avoid Spell Resistance. Failing that, it's still generally much easier to punch through spell resistance rather than take it down. (Spell Resistance Penetration = SRP). The spell Assay Resistance (4th level arcane spell in Complete Arcane) gives you a +10 bonus to do with. The feat Arcane Mastery from that same source lets you take ten on your check. The prestige class Shadow Adept (player's guide to faerun) gives you feats (or has as a requirement) that essentially gives you a +5 to get through spell resistance. The feats Spell Penetration and Greater Spell Penetration each give you a +2 (stackable) to get through spell resistance. Tatoo Focus (Player's Guide to Faerun) gives you a +1 to SRP to spell from one school (and gets you into the Red Wizard prestige class, which also increases your SRP as you advance in levels in that class). Anything that increases your spellcaster level (like Spell Thematics from Player's Guide to Faerun, or Cooperative Spell from Complete Arcane) helps you get through it (since it's a caster level check). The Heighten Spell feat increases your spell resistance penetration [edit - when used with] the Earth Spell feat (from Races of Stone). Fortify Spell (Complete Arcane) increases your SRP by +2 for every level increase you put on a spell. There are more things like these, and some magic items that help as well. But, I didn't want to go on too much, if you are looking for something other than the ability to punch through Spell Resistance. [/QUOTE]
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