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*Dungeons & Dragons
Knockout Cone (Sor/Wiz Spell)
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<blockquote data-quote="Ciaran" data-source="post: 86170" data-attributes="member: 756"><p>1d4 hours unconsciousness is pretty lethal in any sort of combat situation. Not only does it last longer than Hold Person, but given the Instantaneous duration, it can't be removed by Dispel Magic. In battle, it's effectively a death spell against its victims; unless other enemies either find some spell to return the targets to consciousness or pick them up and carry them off bodily, they are easy prey to coup de grace attempts for the duration of the combat. Knockout Cone is also more flexible than death magic: it can be used to take live prisoners or to blast a group of mixed allies and enemies to sort 'em out later, or even used against a mix of humanoid enemies and non-humanoid allies (such as summoned monsters) to only affect enemies within its area of effect.</p><p></p><p>I'd increase the spell level to 7th or 8th, and include a list of spells and effects that can restore the victims to consciousness, since in the DMG listing for unconsciousness, the only normal causes of that condition are negative hit point totals or subdual damage in excess of current hit points. In addition, it should affect humanoids of Medium-size <em>or smaller</em>, in order to match up with existing humanoid-only spells like Hold Person and Daze.</p><p></p><p>- Eric</p></blockquote><p></p>
[QUOTE="Ciaran, post: 86170, member: 756"] 1d4 hours unconsciousness is pretty lethal in any sort of combat situation. Not only does it last longer than Hold Person, but given the Instantaneous duration, it can't be removed by Dispel Magic. In battle, it's effectively a death spell against its victims; unless other enemies either find some spell to return the targets to consciousness or pick them up and carry them off bodily, they are easy prey to coup de grace attempts for the duration of the combat. Knockout Cone is also more flexible than death magic: it can be used to take live prisoners or to blast a group of mixed allies and enemies to sort 'em out later, or even used against a mix of humanoid enemies and non-humanoid allies (such as summoned monsters) to only affect enemies within its area of effect. I'd increase the spell level to 7th or 8th, and include a list of spells and effects that can restore the victims to consciousness, since in the DMG listing for unconsciousness, the only normal causes of that condition are negative hit point totals or subdual damage in excess of current hit points. In addition, it should affect humanoids of Medium-size [i]or smaller[/i], in order to match up with existing humanoid-only spells like Hold Person and Daze. - Eric [/QUOTE]
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