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Knockout on a Ghost?
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<blockquote data-quote="Fanaelialae" data-source="post: 4906266" data-attributes="member: 53980"><p>Generally, I try to figure out a way to justify it working. If I can't think of something reasonable, I'll ask if the player can think of a decent justification/ method.</p><p></p><p>For example, I've allowed a player to destabilize an ooze by slapping it with the flat of his blade, setting up vibrations that caused it to function as though prone.</p><p></p><p>Another time, a fighter wanted to use Come and Get It, but the only route one of his targets could take would take it straight through a giant bonfire and would likely have killed it. I couldn't imagine this creature doing something that outrageously stupid and when I asked the player, he couldn't see why it would either so I let him use a different power instead.</p><p></p><p>In general, try to find a reason to say yes, but if no justification can be found by anyone, it's okay to say the character realizes he can't make that work and does something else instead.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4906266, member: 53980"] Generally, I try to figure out a way to justify it working. If I can't think of something reasonable, I'll ask if the player can think of a decent justification/ method. For example, I've allowed a player to destabilize an ooze by slapping it with the flat of his blade, setting up vibrations that caused it to function as though prone. Another time, a fighter wanted to use Come and Get It, but the only route one of his targets could take would take it straight through a giant bonfire and would likely have killed it. I couldn't imagine this creature doing something that outrageously stupid and when I asked the player, he couldn't see why it would either so I let him use a different power instead. In general, try to find a reason to say yes, but if no justification can be found by anyone, it's okay to say the character realizes he can't make that work and does something else instead. [/QUOTE]
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