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Knockout on a Ghost?
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<blockquote data-quote="KKDragonLord" data-source="post: 4906479" data-attributes="member: 53721"><p>Well, using hazards and the terrain strategically is a part of smart playing the rules, if you try to rationalize the functioning of some powers, especialy those that make forced movement which the Warlord class has in abundance, and prevent them to work you will be crippling the players ability to make strategic decisions.</p><p></p><p>Btw, there is a rule for that exact situation. The creature would get a saving throw and drop prone as the bonfire qualifys precisely as being Hazardrous Terrain, its the same situation as if it were the edge of a cliff.</p><p></p><p>And to answer the OP:</p><p>Yes, i allow effects such as knockout and knockdown on ghosts. I'd rule that ghosts are conscious beigns that maintain a perception of self, and the knockout attack would cause a psychossomatic effect in which the ghost would react as if it were alive. But usually my players understand that 4e rules dont always make sense and yet they are supposed to work so they normally avoid making tough questions.</p></blockquote><p></p>
[QUOTE="KKDragonLord, post: 4906479, member: 53721"] Well, using hazards and the terrain strategically is a part of smart playing the rules, if you try to rationalize the functioning of some powers, especialy those that make forced movement which the Warlord class has in abundance, and prevent them to work you will be crippling the players ability to make strategic decisions. Btw, there is a rule for that exact situation. The creature would get a saving throw and drop prone as the bonfire qualifys precisely as being Hazardrous Terrain, its the same situation as if it were the edge of a cliff. And to answer the OP: Yes, i allow effects such as knockout and knockdown on ghosts. I'd rule that ghosts are conscious beigns that maintain a perception of self, and the knockout attack would cause a psychossomatic effect in which the ghost would react as if it were alive. But usually my players understand that 4e rules dont always make sense and yet they are supposed to work so they normally avoid making tough questions. [/QUOTE]
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