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Knockout on a Ghost?
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<blockquote data-quote="Rechan" data-source="post: 4906744" data-attributes="member: 54846"><p>Regardless of how much song and dance you go through, if the player hates 4e, they're going to hate 4e. They are going to whine and moan every time something is different than their preferred system.</p><p></p><p>You're better off not playing with them.</p><p></p><p>Seriously, they will be a constant drag on your enjoyment. A buzzkill that will effect your DMing.</p><p></p><p>But to answer the OP: If you can attack a ghost with a table leg, and it <em>still</em> takes half damage from the attack, then there's obviously something in there that can be damaged by your table leg. If you can HURT it with a table leg, then you can no doubt knock it down by shoving the table leg in there and heaving downwards, pulling the ghost with the blow. Or he hit it so hard, the ghost breaks into pieces, forcing it to spend a move action to "pull itself back together" (I use the same for knocking an ooze prone). Or it's hit so hard that it phases out completely, and has to summon enough strength just to be able to effect the material world.</p><p></p><p>You have to look at the Effect in broad terms (Moving X squares, being forced to spend a move action to recuperate), and ask, "What makes sense for this situation/monster?" For instance, the Rogue with the Positioning Strike - the rogue could hit the inside of a knee joint, causing the four legged monster to stumble during its movement. Or the rogue could have hit the monster on a sensitive spot like the nose, causing the monster to reactively JUMP AWAY in pain and surprise. Huge monsters use a lot of momentum when they attack - the rogue fakes one way, the monster attacks, the rogue darts back - forcing the monster's momentum to take him, as the rogue attacks him on the way out (like a bull fighter).</p></blockquote><p></p>
[QUOTE="Rechan, post: 4906744, member: 54846"] Regardless of how much song and dance you go through, if the player hates 4e, they're going to hate 4e. They are going to whine and moan every time something is different than their preferred system. You're better off not playing with them. Seriously, they will be a constant drag on your enjoyment. A buzzkill that will effect your DMing. But to answer the OP: If you can attack a ghost with a table leg, and it [I]still[/I] takes half damage from the attack, then there's obviously something in there that can be damaged by your table leg. If you can HURT it with a table leg, then you can no doubt knock it down by shoving the table leg in there and heaving downwards, pulling the ghost with the blow. Or he hit it so hard, the ghost breaks into pieces, forcing it to spend a move action to "pull itself back together" (I use the same for knocking an ooze prone). Or it's hit so hard that it phases out completely, and has to summon enough strength just to be able to effect the material world. You have to look at the Effect in broad terms (Moving X squares, being forced to spend a move action to recuperate), and ask, "What makes sense for this situation/monster?" For instance, the Rogue with the Positioning Strike - the rogue could hit the inside of a knee joint, causing the four legged monster to stumble during its movement. Or the rogue could have hit the monster on a sensitive spot like the nose, causing the monster to reactively JUMP AWAY in pain and surprise. Huge monsters use a lot of momentum when they attack - the rogue fakes one way, the monster attacks, the rogue darts back - forcing the monster's momentum to take him, as the rogue attacks him on the way out (like a bull fighter). [/QUOTE]
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