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Knockout on a Ghost?
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<blockquote data-quote="Chimerasame" data-source="post: 4907037" data-attributes="member: 84874"><p>Come and Get It is a fundamentally weird power; it's one of the forerunners for "most implausible martial power" in a certain thread I remember from the Gleemax forum. (I wonder if she'll come out of her cocoon on schedule...)</p><p></p><p>A few people raised the point that, by RAW, if a slide or somesuch would put a creature in an instant death position, (like over a cliff), then at the DM's discretion it can make a saving throw to be prone at the edge of the cliff instead. I'd definitely say this applies to a <em>troll</em> passing through a bonfire; maybe even anyone passing through a bonfire. It's like, momentarily enraged, it begins lunging for the Fighter forgetting that fire -hurts-, but then as it takes a step towards the flame, it realizes, hey, that's maybe not a good idea, at the last minute, and falls to the ground as it tries to stop its movement. I wish I could provide a page reference for that rule; I think it's probably DMG?</p><p></p><p>Personally as a DM I'd probably allow forced movement to auto-kill minions and perhaps even standards (when it would logically do so), but elites and solos would get saves.</p></blockquote><p></p>
[QUOTE="Chimerasame, post: 4907037, member: 84874"] Come and Get It is a fundamentally weird power; it's one of the forerunners for "most implausible martial power" in a certain thread I remember from the Gleemax forum. (I wonder if she'll come out of her cocoon on schedule...) A few people raised the point that, by RAW, if a slide or somesuch would put a creature in an instant death position, (like over a cliff), then at the DM's discretion it can make a saving throw to be prone at the edge of the cliff instead. I'd definitely say this applies to a [i]troll[/i] passing through a bonfire; maybe even anyone passing through a bonfire. It's like, momentarily enraged, it begins lunging for the Fighter forgetting that fire -hurts-, but then as it takes a step towards the flame, it realizes, hey, that's maybe not a good idea, at the last minute, and falls to the ground as it tries to stop its movement. I wish I could provide a page reference for that rule; I think it's probably DMG? Personally as a DM I'd probably allow forced movement to auto-kill minions and perhaps even standards (when it would logically do so), but elites and solos would get saves. [/QUOTE]
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