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Know of a Good Night Below Conversion?
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<blockquote data-quote="Brisk-sg" data-source="post: 971521" data-attributes="member: 5037"><p>Thanks for the resources Seravin.</p><p></p><p>I actually started the campaign last week, using the conversion document posted here on ENWORLD for Book 1. So far it has been going rather smoothly, though I almost had one TPK when the group went in the Hardlow (spelling?) Woods to seek out some magic items there. Wargs can be rather deadly to a low level party. To help balance out the encounter the group had with the wargs, I reduced all the members of the hunting pack to only 12 hps each with the exception of a pack leader, with the intent that if the leader was dropped the rest would have to make a Will save or flee. But sadly the party rolled terrible and got largely massacred. Since I didn't want to throw the campain away so soon, I had the wargs drag off a random character to eat as well as the party's pack mule after the entire party was dropped.</p><p></p><p>I started with just using what is in the conversion (which follows what is outlined in the book very closely), but after noticing numerous stat block errors, and a few balance issues, I am starting to rewrite most of the real villains. At this point I will likely be doing the conversion myself. I find I can make the villains a lot more exciting by giving them a level or two in a prestige class and personalizing their magical weapons to be something other then a +x weapon.</p><p></p><p>At this point, we are a good way into the 1st book. The PCs have finished the following quests:</p><p></p><p>a. Found and subdued the wear bear. (this was a difficult fight even with the ranger help)</p><p>b. Resolved the issues with Giants by getting the Green Dragon to deal with them</p><p>c. Retrieved the magic items in the Hardlow woods. I threw out using a wraith as the party had 0 magic items when they embarked on this quest. Instead I created a 4th level Cleric of Cyric with the Bone Creature Template from the Book of Vile Darkness. Gave him desecrate (pre-casted) and some spells to make him difficult to hit. It was a good challenge.</p><p>d. Solved the issue with the New Mire & Eelhold by relocating the goblins.</p><p>e. Defeated the Death Dogs</p><p></p><p>The group is now about to find away of tracking down the Red Haired man to try to save the traveling clergy. </p><p></p><p>Not too bad for only having been playing for a week.</p></blockquote><p></p>
[QUOTE="Brisk-sg, post: 971521, member: 5037"] Thanks for the resources Seravin. I actually started the campaign last week, using the conversion document posted here on ENWORLD for Book 1. So far it has been going rather smoothly, though I almost had one TPK when the group went in the Hardlow (spelling?) Woods to seek out some magic items there. Wargs can be rather deadly to a low level party. To help balance out the encounter the group had with the wargs, I reduced all the members of the hunting pack to only 12 hps each with the exception of a pack leader, with the intent that if the leader was dropped the rest would have to make a Will save or flee. But sadly the party rolled terrible and got largely massacred. Since I didn't want to throw the campain away so soon, I had the wargs drag off a random character to eat as well as the party's pack mule after the entire party was dropped. I started with just using what is in the conversion (which follows what is outlined in the book very closely), but after noticing numerous stat block errors, and a few balance issues, I am starting to rewrite most of the real villains. At this point I will likely be doing the conversion myself. I find I can make the villains a lot more exciting by giving them a level or two in a prestige class and personalizing their magical weapons to be something other then a +x weapon. At this point, we are a good way into the 1st book. The PCs have finished the following quests: a. Found and subdued the wear bear. (this was a difficult fight even with the ranger help) b. Resolved the issues with Giants by getting the Green Dragon to deal with them c. Retrieved the magic items in the Hardlow woods. I threw out using a wraith as the party had 0 magic items when they embarked on this quest. Instead I created a 4th level Cleric of Cyric with the Bone Creature Template from the Book of Vile Darkness. Gave him desecrate (pre-casted) and some spells to make him difficult to hit. It was a good challenge. d. Solved the issue with the New Mire & Eelhold by relocating the goblins. e. Defeated the Death Dogs The group is now about to find away of tracking down the Red Haired man to try to save the traveling clergy. Not too bad for only having been playing for a week. [/QUOTE]
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