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Know of a Good Night Below Conversion?
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<blockquote data-quote="Brisk-sg" data-source="post: 989356" data-attributes="member: 5037"><p>I also have an NPC that is going to become a reoccurring villain at points. One of the Halfling rogues in the Garlstone mines escaped. He was put to sleep by a sleep spell and tied up by Gurog, who did not have any points in use rope.</p><p> </p><p>After the battle, the dwarven cleric began to interrogate him in a rather condescending fashion. I went ahead and rolled an Escape Artist check… Natural 20. His hands were unbound, but the dwarf did not notice.</p><p></p><p> I then rolled a Pick Pocket check… Natural 20. He took the dwarves axe from his belt and rolled to hit. Rolled an 18, since the dwarf was flat footed, the rogue was able to sneak attack with the dwarves own axe. Did about 22 points of damage. He then fled toward the cave entrance before being captured again.</p><p></p><p>Well, the party carried him with them while they explored the cavern and when they setup camp. When I asked about him, they said they just left him tied up in a corner. I rolled an escape artist check every day they camped (3 days), setting the DC so I would have to get a natural 20 for him to escape. On the 2nd day, I rolled a natural 20. They were not able to spot or track him due to his Halfling wiles. </p><p></p><p>The players hate that halfing, and thus he will defiantly be back later on.</p></blockquote><p></p>
[QUOTE="Brisk-sg, post: 989356, member: 5037"] I also have an NPC that is going to become a reoccurring villain at points. One of the Halfling rogues in the Garlstone mines escaped. He was put to sleep by a sleep spell and tied up by Gurog, who did not have any points in use rope. After the battle, the dwarven cleric began to interrogate him in a rather condescending fashion. I went ahead and rolled an Escape Artist check… Natural 20. His hands were unbound, but the dwarf did not notice. I then rolled a Pick Pocket check… Natural 20. He took the dwarves axe from his belt and rolled to hit. Rolled an 18, since the dwarf was flat footed, the rogue was able to sneak attack with the dwarves own axe. Did about 22 points of damage. He then fled toward the cave entrance before being captured again. Well, the party carried him with them while they explored the cavern and when they setup camp. When I asked about him, they said they just left him tied up in a corner. I rolled an escape artist check every day they camped (3 days), setting the DC so I would have to get a natural 20 for him to escape. On the 2nd day, I rolled a natural 20. They were not able to spot or track him due to his Halfling wiles. The players hate that halfing, and thus he will defiantly be back later on. [/QUOTE]
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Know of a Good Night Below Conversion?
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