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General Tabletop Discussion
*TTRPGs General
Know of any good 1-player adventures?
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<blockquote data-quote="kengar" data-source="post: 1106819" data-attributes="member: 3230"><p>1-PC campaigns can be a lot of fun, but it's tough to publish an adventure module for them. A lot depends upon the individual PC. If they play a fighter, for instance, you need to be sure (especially at 1st level) that they won't need much -if any- magic to succeed. Not a Rogue? Better not be many traps, etc.</p><p></p><p>I run a solo game for my wife and it is a lot of fun. We play as part of a group as well, but once in a while she pulls out her solo character and we play a short session. I use Basic D&D rules for the game, but there's no reason not to use 3.Xe if you prefer.</p><p></p><p>I tend to de-emphasize combat and crawls and use more quests and mysteries/puzzles. In her current adventure, her dwarf is trying to rescue a boy who was kidnapped by goblins. She had a combat with a giant spider (about 2' across) as well as killing 2 of the 3 goblins and finding out where the boy was from the 3rd. They sold him to an ogre in the swamp.</p><p></p><p>She still has to find a way get the boy from the ogre, but I've planted a few clues as to non-combat solutions. Also, there's a friendly blind cleric in the village who gave her a healing potion to help.</p><p></p><p>Just a thought, but you also might check out some of the MANY solo adventures written back in the 80's & 90's for the <em>Tunnels & Trolls</em> RPG. I think some are online, too. It shouldn't be too hard to convert some of them or just lift the basic ideas.</p></blockquote><p></p>
[QUOTE="kengar, post: 1106819, member: 3230"] 1-PC campaigns can be a lot of fun, but it's tough to publish an adventure module for them. A lot depends upon the individual PC. If they play a fighter, for instance, you need to be sure (especially at 1st level) that they won't need much -if any- magic to succeed. Not a Rogue? Better not be many traps, etc. I run a solo game for my wife and it is a lot of fun. We play as part of a group as well, but once in a while she pulls out her solo character and we play a short session. I use Basic D&D rules for the game, but there's no reason not to use 3.Xe if you prefer. I tend to de-emphasize combat and crawls and use more quests and mysteries/puzzles. In her current adventure, her dwarf is trying to rescue a boy who was kidnapped by goblins. She had a combat with a giant spider (about 2' across) as well as killing 2 of the 3 goblins and finding out where the boy was from the 3rd. They sold him to an ogre in the swamp. She still has to find a way get the boy from the ogre, but I've planted a few clues as to non-combat solutions. Also, there's a friendly blind cleric in the village who gave her a healing potion to help. Just a thought, but you also might check out some of the MANY solo adventures written back in the 80's & 90's for the [i]Tunnels & Trolls[/i] RPG. I think some are online, too. It shouldn't be too hard to convert some of them or just lift the basic ideas. [/QUOTE]
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Know of any good 1-player adventures?
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