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General Tabletop Discussion
*TTRPGs General
Know of any good 11-20 lvl adventures?
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<blockquote data-quote="vox" data-source="post: 1099451" data-attributes="member: 2690"><p>I'll be starting a new campaign in a few months and am trying to plan things out. The campaign will be based in Manifest (from Monte/Sean Ghostworld) and I'm trying to keep a lot of the action in/under or near the city w/only occasional trips to other parts of the world (our last campaign was very globe-hopping).</p><p></p><p>I've got some good adventures planned for levels 1-5 that introduce players to different aspects of the city and that continues on from 6-10 where I'm shoehorning in a modified Banewarrens. But I'm having a hard time finding good stuff to use from 11-20. I'll be playing in "Lord of the Iron Fortress" and "Bastion of Broken Souls" in the current campaign, so those are out.</p><p></p><p>Here's some themes I'm planning on using:</p><p>1) Orcus was defeated by Demogorgon and lost power on this plane. He seeks to capture Manifest and use the gate to the Underworld that it sits on top of to regain his power.</p><p></p><p>2) The Yuan-ti are Demogorgon worshippers and seek to take over the city by infiltration and deceit. They hope to use it as a corrupt base of power that still seems human and from there spread their evil to the surrounding countries. They'd like to close or use the gate as a power source--mostly they just hate that it's there more than they want it.</p><p></p><p>I'm using the "Porphyry House Horror" or whatever it's called from Dragon, but that's level 10 so I may boost it a bit. It seems like there is a whole lot of 6-10 support and not much after that. I know there is a thread for plots (and if this goes that way it can be moved) but what I'm looking for is good adventure recommendations that I can add in so I don't have to homebrew everything for 10 levels.</p><p></p><p>Thanks,</p><p>vox</p></blockquote><p></p>
[QUOTE="vox, post: 1099451, member: 2690"] I'll be starting a new campaign in a few months and am trying to plan things out. The campaign will be based in Manifest (from Monte/Sean Ghostworld) and I'm trying to keep a lot of the action in/under or near the city w/only occasional trips to other parts of the world (our last campaign was very globe-hopping). I've got some good adventures planned for levels 1-5 that introduce players to different aspects of the city and that continues on from 6-10 where I'm shoehorning in a modified Banewarrens. But I'm having a hard time finding good stuff to use from 11-20. I'll be playing in "Lord of the Iron Fortress" and "Bastion of Broken Souls" in the current campaign, so those are out. Here's some themes I'm planning on using: 1) Orcus was defeated by Demogorgon and lost power on this plane. He seeks to capture Manifest and use the gate to the Underworld that it sits on top of to regain his power. 2) The Yuan-ti are Demogorgon worshippers and seek to take over the city by infiltration and deceit. They hope to use it as a corrupt base of power that still seems human and from there spread their evil to the surrounding countries. They'd like to close or use the gate as a power source--mostly they just hate that it's there more than they want it. I'm using the "Porphyry House Horror" or whatever it's called from Dragon, but that's level 10 so I may boost it a bit. It seems like there is a whole lot of 6-10 support and not much after that. I know there is a thread for plots (and if this goes that way it can be moved) but what I'm looking for is good adventure recommendations that I can add in so I don't have to homebrew everything for 10 levels. Thanks, vox [/QUOTE]
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Know of any good 11-20 lvl adventures?
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