Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Knowledge Based Trap
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr_Ruminahui" data-source="post: 5897359" data-attributes="member: 81104"><p>Perhaps something I did might be modifiable for your needs.</p><p> </p><p>Basically, the PCs needed access to 3 rooms, each associated with an ancient empire. Each of the 3 rooms had 3 puzzles to open the door. For any and each each failed puzzle, the encounter against the guardian spirt in the room was more difficult... but you could easily have different consequences for failure.</p><p> </p><p>Each puzzle consisted of 2 disks, and a 3rd element that was static. Each disk had 3 choices on it, and one had to rotate the disks so that it told the correct story. One had only one chance to "enter" each puzzle, so no retries if you got it wrong. For each room, one puzzle dealt with the beginning of the associated empire, one with the empire's role in the demon war, and one about what happened to the people of the empire who fled the demon war.</p><p> </p><p>Before the game, I have each of my 5 players a list clues (usally thematically - for example, the wizard got the clues from arcane sources), which basically accounted for tidbits of knowledge they knew from various obscure sources. Putting those clues together, they could figure out which way to turn the disks. Plus, there was a room associated with a 4th empire that the PCs knew all the right answers to (2 PCs are heirs of that empire), which by them doing that first let them figure out how the puzzle worked.</p><p> </p><p>It was a fun way of introducing some obscure back story into my campaign and was a lot of fun for all involved... though the PCs only failed 2 of them, and one of those was one player getting his own idea in his head at the last moment and turning to the wrong element after the group had figured out the correct one. My only real complaint is that the way I gave the clues meant that the players didn't really go at it "in character".</p><p> </p><p>Okay, I found my notes, so I will give you an example of one of the easier ones:</p><p> </p><p>Fixed symbol: a flag with a boat on it</p><p>Disk one: An arcane circle, a boat & a metal horse</p><p>Disk two: A forest, floating rocks, an ocean</p><p> </p><p>Clues:</p><p> </p><p><span style="color: white">1. The 4 wonders of the ancient lands were the Engine of Damkina, the Hall of Idun, the Palesian Gardens, and the Library of Accaris<strong>. </strong><em>Common lore regarding the Ancient Lands</em> </span></p><p></p><p> </p><p><span style="color: white">2. Some have been mislead by the Engine’s name to think it moved… but I think not... instead it… moved others? <em>Scrawled on the margins of Practical Applications in Thamaturgy</em> </span></p><p> </p><p><span style="color: white">3. “Prince Sybald wore a boat on his breast – not because his peoples were mariners, but because they travelled the byways between the worlds, and so by earned their vast fortunes. His ostentation led some critics to snidely remark that it was unfortunate he had no real boat nor ocean to sail it, for so gilded would it be that they would be rid of him in a watery grave.” <em>The many deaths of Sybald Osgodden.</em></span></p><p></p><p> </p><p><span style="color: white">Based on the puzzle they knew the answers to, they PCs knew that the fixed element was the flag of the empire, the second was one of the great wonders of the ancient world, and the third was where it was located.</span></p><p> </p><p> </p><p><span style="color: white">The correct answers from the disks were the arcane circle (it moved others, transport circles are an important element of my campaign) and the floating rocks (not an ocean, had to guess between forest and floating rocks, and floating rocks are also kind of a "thing" in my campaign).</span></p><p></p><p> </p><p>What made things a bit more challenging is they got all the clues for all the puzzles at the same time, so had to work out which clue was for which puzzle, which wasn't always easy.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5897359, member: 81104"] Perhaps something I did might be modifiable for your needs. Basically, the PCs needed access to 3 rooms, each associated with an ancient empire. Each of the 3 rooms had 3 puzzles to open the door. For any and each each failed puzzle, the encounter against the guardian spirt in the room was more difficult... but you could easily have different consequences for failure. Each puzzle consisted of 2 disks, and a 3rd element that was static. Each disk had 3 choices on it, and one had to rotate the disks so that it told the correct story. One had only one chance to "enter" each puzzle, so no retries if you got it wrong. For each room, one puzzle dealt with the beginning of the associated empire, one with the empire's role in the demon war, and one about what happened to the people of the empire who fled the demon war. Before the game, I have each of my 5 players a list clues (usally thematically - for example, the wizard got the clues from arcane sources), which basically accounted for tidbits of knowledge they knew from various obscure sources. Putting those clues together, they could figure out which way to turn the disks. Plus, there was a room associated with a 4th empire that the PCs knew all the right answers to (2 PCs are heirs of that empire), which by them doing that first let them figure out how the puzzle worked. It was a fun way of introducing some obscure back story into my campaign and was a lot of fun for all involved... though the PCs only failed 2 of them, and one of those was one player getting his own idea in his head at the last moment and turning to the wrong element after the group had figured out the correct one. My only real complaint is that the way I gave the clues meant that the players didn't really go at it "in character". Okay, I found my notes, so I will give you an example of one of the easier ones: Fixed symbol: a flag with a boat on it Disk one: An arcane circle, a boat & a metal horse Disk two: A forest, floating rocks, an ocean Clues: [COLOR=white]1. The 4 wonders of the ancient lands were the Engine of Damkina, the Hall of Idun, the Palesian Gardens, and the Library of Accaris[B]. [/B][I]Common lore regarding the Ancient Lands[/I] [/COLOR] [COLOR=white]2. Some have been mislead by the Engine’s name to think it moved… but I think not... instead it… moved others? [I]Scrawled on the margins of Practical Applications in Thamaturgy[/I] [/COLOR] [COLOR=white]3. “Prince Sybald wore a boat on his breast – not because his peoples were mariners, but because they travelled the byways between the worlds, and so by earned their vast fortunes. His ostentation led some critics to snidely remark that it was unfortunate he had no real boat nor ocean to sail it, for so gilded would it be that they would be rid of him in a watery grave.” [I]The many deaths of Sybald Osgodden.[/I][/COLOR] [COLOR=white]Based on the puzzle they knew the answers to, they PCs knew that the fixed element was the flag of the empire, the second was one of the great wonders of the ancient world, and the third was where it was located.[/COLOR] [COLOR=white]The correct answers from the disks were the arcane circle (it moved others, transport circles are an important element of my campaign) and the floating rocks (not an ocean, had to guess between forest and floating rocks, and floating rocks are also kind of a "thing" in my campaign).[/COLOR] What made things a bit more challenging is they got all the clues for all the puzzles at the same time, so had to work out which clue was for which puzzle, which wasn't always easy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Knowledge Based Trap
Top