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Knowledge Based Trap
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<blockquote data-quote="Tony Vargas" data-source="post: 5898648" data-attributes="member: 996"><p>Knowledge of Immortals is, IIRC, Religion.</p><p></p><p>By itself, that wouldn't make for much of a skill challenge, nor for a very good means of keeping outsiders from getting in.</p><p></p><p></p><p>I'd start by brainstorming some 'whys?' Why a complicated puzzle instead of a simple key or a magical Arcane Lock or something? Well, locks can be picked, and Arcane Lock can be Knocked, or tokens used to unlock it stolen, or 'allowed' individuals immitated or pass-phrases found out. But, a puzzle can potentially be opened by anyone, including people you haven't authorized. Why?</p><p></p><p>Answer: because you want to give access to people whom you won't be able to authorize in advance. Like the secret leaders higher up in the cult, or new recruits who are well on the path to damnation, say?</p><p></p><p>They'll have in common knowledge of the Devils you deal with - and a willingness to make terrible oaths and bargains and blaspheme against the gods. </p><p></p><p></p><p>So, make the challenge about more than just Knoweldge is the first step, but willingness to take risks, betray fellows, denounce gods, accept curses and the like also come into it.</p><p></p><p>If you get through it all correctly, the dangers/curses/etc don't descend on you, though you still invoked them, perhaps at some peril to your soul or against some holy oath if you have one. If you fail, some of the curses or traps are set off on you.</p><p></p><p>To be elegant, you could invoke a series of curses upon yourself to get in that, done in the right order and timing, negate eachother, for instance. To make it eviler, it'd have to be done by several individuals, in a given order, with one who gets a nasty curse on him as a 'sacrifice.' But, obviously, that wouldn't be for regular use. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5898648, member: 996"] Knowledge of Immortals is, IIRC, Religion. By itself, that wouldn't make for much of a skill challenge, nor for a very good means of keeping outsiders from getting in. I'd start by brainstorming some 'whys?' Why a complicated puzzle instead of a simple key or a magical Arcane Lock or something? Well, locks can be picked, and Arcane Lock can be Knocked, or tokens used to unlock it stolen, or 'allowed' individuals immitated or pass-phrases found out. But, a puzzle can potentially be opened by anyone, including people you haven't authorized. Why? Answer: because you want to give access to people whom you won't be able to authorize in advance. Like the secret leaders higher up in the cult, or new recruits who are well on the path to damnation, say? They'll have in common knowledge of the Devils you deal with - and a willingness to make terrible oaths and bargains and blaspheme against the gods. So, make the challenge about more than just Knoweldge is the first step, but willingness to take risks, betray fellows, denounce gods, accept curses and the like also come into it. If you get through it all correctly, the dangers/curses/etc don't descend on you, though you still invoked them, perhaps at some peril to your soul or against some holy oath if you have one. If you fail, some of the curses or traps are set off on you. To be elegant, you could invoke a series of curses upon yourself to get in that, done in the right order and timing, negate eachother, for instance. To make it eviler, it'd have to be done by several individuals, in a given order, with one who gets a nasty curse on him as a 'sacrifice.' But, obviously, that wouldn't be for regular use. ;) [/QUOTE]
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