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General Tabletop Discussion
*Pathfinder & Starfinder
Knowledge checks and what constitutes a retry.
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<blockquote data-quote="Dross" data-source="post: 2677708" data-attributes="member: 33802"><p>Part 1: </p><p>By RAW you cannot retry to know something, you either do or you don’t, but was thinking that by logic (a dangerous proposition at the best of times and maybe more so here ) there could be some case to allow another knowledge check given specific circumstances. For an example:</p><p></p><p>Try 1: Attacked by a creature, role the appropriate knowledge check (no take 10, no aid another) to remember information about it.</p><p>Try 2: Later when there is time to think about the creature and talk with the rest of the party (can take 10, have others use Aid Another).</p><p>Try 3: Find a library and research the creature.</p><p> </p><p>Are these separate attempts considered reties? Strictly speaking I’d they are retries, but would have a “looser” interpretation and allow another attempt (as would another DM I play with). </p><p></p><p>So, by RAW is this valid? Are tries 1, 2 and 3 sufficiently different for 2 and 3 not to be a retry? Personally I’d have 3 not be a retry, and am ready to house rule 2 sufficiently different to not be.</p><p></p><p>Part II</p><p></p><p>Of course if the three attempts were allowed there would have to be some ad hoc/house rules. </p><p>Try 2: </p><p>If try 2 roll < try 1, no new information.</p><p>If try 2 roll > try 1, start with information remembered in try 1 (which may mean that nothing new is learnt anyway).</p><p></p><p>Try 3:</p><p>Run the same as try 2, with circumstance modifiers depending on the quality of the library.</p><p> </p><p>What do people think of these house rules for further attempts, provided that you agree with Part I. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>What about enforcing a take 10 check on try 2?</p><p></p><p>thanks in advance.</p></blockquote><p></p>
[QUOTE="Dross, post: 2677708, member: 33802"] Part 1: By RAW you cannot retry to know something, you either do or you don’t, but was thinking that by logic (a dangerous proposition at the best of times and maybe more so here ) there could be some case to allow another knowledge check given specific circumstances. For an example: Try 1: Attacked by a creature, role the appropriate knowledge check (no take 10, no aid another) to remember information about it. Try 2: Later when there is time to think about the creature and talk with the rest of the party (can take 10, have others use Aid Another). Try 3: Find a library and research the creature. Are these separate attempts considered reties? Strictly speaking I’d they are retries, but would have a “looser” interpretation and allow another attempt (as would another DM I play with). So, by RAW is this valid? Are tries 1, 2 and 3 sufficiently different for 2 and 3 not to be a retry? Personally I’d have 3 not be a retry, and am ready to house rule 2 sufficiently different to not be. Part II Of course if the three attempts were allowed there would have to be some ad hoc/house rules. Try 2: If try 2 roll < try 1, no new information. If try 2 roll > try 1, start with information remembered in try 1 (which may mean that nothing new is learnt anyway). Try 3: Run the same as try 2, with circumstance modifiers depending on the quality of the library. What do people think of these house rules for further attempts, provided that you agree with Part I. ;) What about enforcing a take 10 check on try 2? thanks in advance. [/QUOTE]
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