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<blockquote data-quote="BSF" data-source="post: 1658419" data-attributes="member: 13098"><p>While I understand the point you are making, I still disagree. Perhaps that is more a matter of when I would use such a tactic though. </p><p></p><p>In this case, I am talking about a situation where the entire adventure hook is geared around the mad wizard scenario and the PC's are probably the first people, aside from said wizard, to have even seen the creatures. </p><p></p><p>Given what my players know about my GM style, the fact that they know nothing about the creature and have never even heard of something vaguely like this creature will probably twig their paranoia meters pretty high. It will also tell them that this is something very unique. Realistically, this is the type of scenario I might run once in a decade, at most. (Well, unless the players enjoyed it immensely and requested more scenarios like that. I could be suckered in like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>I am a huge fan of knowledge skills and have been applying the "monster knowledge" type check since 3.0. So, I do not casually restrict knowledge skills. For me, a knowledge skill check is an excuse to help breathe life into the gameworld.</p></blockquote><p></p>
[QUOTE="BSF, post: 1658419, member: 13098"] While I understand the point you are making, I still disagree. Perhaps that is more a matter of when I would use such a tactic though. In this case, I am talking about a situation where the entire adventure hook is geared around the mad wizard scenario and the PC's are probably the first people, aside from said wizard, to have even seen the creatures. Given what my players know about my GM style, the fact that they know nothing about the creature and have never even heard of something vaguely like this creature will probably twig their paranoia meters pretty high. It will also tell them that this is something very unique. Realistically, this is the type of scenario I might run once in a decade, at most. (Well, unless the players enjoyed it immensely and requested more scenarios like that. I could be suckered in like that. :)) I am a huge fan of knowledge skills and have been applying the "monster knowledge" type check since 3.0. So, I do not casually restrict knowledge skills. For me, a knowledge skill check is an excuse to help breathe life into the gameworld. [/QUOTE]
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