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Knowledge comes from libraries
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<blockquote data-quote="Orichin" data-source="post: 1865659" data-attributes="member: 25226"><p>A house rule I use along a similar vein goes something like this:</p><p>after determining the overall usefullness of a given library, I set a bonus of 1, 2, 3, or 4 that the library can give to a relavant knowledge skill. With up to an hour's research and a successful knowledge check DC 7, 10, 13, or 16 accordingly. Success on the check indicates that the given bonus may be applied to a knowledge check to find a piece of information. With a week's study, and a successful knowledge check at the same difficulty + 10, the character may add half of that library's bonus as an insight modifier to one of their knowledge skills permanently. I then apply an upper limit on various knowledges based on how much information the world has recorded (generally the cap is around 10-15).</p><p></p><p>This allows players to advance a knowledge skill without spending skill points on other (arguably more useful) skills. It also reflects the fact that as one's mind becomes more and more accustomed to thinking upon certain lines, it becomes easier and easier to learn the concepts. </p><p>The bonus may seem a bit high for something to be simply handed out, but the time required in game makes it so that characters rarely have time in their adventuring careers to spend years locked in various libraries getting really smart-like wisened sages, scholars, philosophers, and other brainy npc's do.</p></blockquote><p></p>
[QUOTE="Orichin, post: 1865659, member: 25226"] A house rule I use along a similar vein goes something like this: after determining the overall usefullness of a given library, I set a bonus of 1, 2, 3, or 4 that the library can give to a relavant knowledge skill. With up to an hour's research and a successful knowledge check DC 7, 10, 13, or 16 accordingly. Success on the check indicates that the given bonus may be applied to a knowledge check to find a piece of information. With a week's study, and a successful knowledge check at the same difficulty + 10, the character may add half of that library's bonus as an insight modifier to one of their knowledge skills permanently. I then apply an upper limit on various knowledges based on how much information the world has recorded (generally the cap is around 10-15). This allows players to advance a knowledge skill without spending skill points on other (arguably more useful) skills. It also reflects the fact that as one's mind becomes more and more accustomed to thinking upon certain lines, it becomes easier and easier to learn the concepts. The bonus may seem a bit high for something to be simply handed out, but the time required in game makes it so that characters rarely have time in their adventuring careers to spend years locked in various libraries getting really smart-like wisened sages, scholars, philosophers, and other brainy npc's do. [/QUOTE]
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