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General Tabletop Discussion
*Pathfinder & Starfinder
Knowledge (Local) - How Does Your Group Use and Define It
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<blockquote data-quote="The Shaman" data-source="post: 2409332" data-attributes="member: 26473"><p>I imported Knowledge (local) into my Modern games, and here's how I've defined it for my players: "The player must specify a discrete location such as a city or other similar geographic area: ‘Seattle' or ‘Mt. Rainier National Park' is acceptable, but ‘the state of Washington' or ‘the Cascades' is not."</p><p></p><p>It's usefulness depends entirely on how much your campaign revolves around certain locales: for our Modern military game, the characters will be visiting the city of Algiers many times over the course of the war, so the skill itself and its synergy with other skills like Gather Information, Diplomacy, Disguise, and Bluff will make the character who invested skill ranks pretty darn useful over time.</p><p></p><p>I also added Knowledge (local) to my d20 <em>CoC</em> character - in the event that our expedition passes through Punta Arenas, Chile (a not improbable occurance, actually) then I will be able to lend a definite hand in obtaining supplies, finding important people, and so on. I think it's a good flavor skill, and it's a good skill for NPCs, if you're the sort of GM who actually uses the dice to determine NPC skill check results (like I am).</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2409332, member: 26473"] I imported Knowledge (local) into my Modern games, and here's how I've defined it for my players: "The player must specify a discrete location such as a city or other similar geographic area: ‘Seattle' or ‘Mt. Rainier National Park' is acceptable, but ‘the state of Washington' or ‘the Cascades' is not." It's usefulness depends entirely on how much your campaign revolves around certain locales: for our Modern military game, the characters will be visiting the city of Algiers many times over the course of the war, so the skill itself and its synergy with other skills like Gather Information, Diplomacy, Disguise, and Bluff will make the character who invested skill ranks pretty darn useful over time. I also added Knowledge (local) to my d20 [i]CoC[/i] character - in the event that our expedition passes through Punta Arenas, Chile (a not improbable occurance, actually) then I will be able to lend a definite hand in obtaining supplies, finding important people, and so on. I think it's a good flavor skill, and it's a good skill for NPCs, if you're the sort of GM who actually uses the dice to determine NPC skill check results (like I am). [/QUOTE]
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Knowledge (Local) - How Does Your Group Use and Define It
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