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General Tabletop Discussion
*Pathfinder & Starfinder
Knowledge[Local] : How Local?
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<blockquote data-quote="taliesin15" data-source="post: 1961429" data-attributes="member: 22058"><p>this issue came up in the campaign I'm running a month & a half ago--one of the players wrote up a detailed biography for his Rogue character, including stuff about him leaving his homeland to work as a mercenary on a ship, and decided to jump ship at first opportunity (on a continent he's never set foot on before) once he saw the ship captain taking slaves</p><p></p><p>then he wanders until he meets one of the other characters, makes his way to the tavern in the nearest town, and the adventure starts--he then tried to use the *Knowledge Local* skill when the party was trying to sell loot without paying levies and duties in order to discern whether they were being ripped off or not</p><p></p><p>here's the thing: if the rules mean Local *anywhere*, how's that supposed to work for a character who's been in the town and continent less than a week, places he's never heard of before?</p><p></p><p>I do like this comment:</p><p>What can Knowledge (Local) help you find out which Gather Info can not? What is the main difference between them? Just time?</p><p></p><p>one player said something about this guy should have the option to Know about any locale he wants--I don't see how that would work if he writes up his bio like that--if I allowed him Local Knowledge in a strange place, am I to deny it to him if the party ends up going to his homeland? Kinda like he was trying to get 2 sets of skills for the price of one.</p></blockquote><p></p>
[QUOTE="taliesin15, post: 1961429, member: 22058"] this issue came up in the campaign I'm running a month & a half ago--one of the players wrote up a detailed biography for his Rogue character, including stuff about him leaving his homeland to work as a mercenary on a ship, and decided to jump ship at first opportunity (on a continent he's never set foot on before) once he saw the ship captain taking slaves then he wanders until he meets one of the other characters, makes his way to the tavern in the nearest town, and the adventure starts--he then tried to use the *Knowledge Local* skill when the party was trying to sell loot without paying levies and duties in order to discern whether they were being ripped off or not here's the thing: if the rules mean Local *anywhere*, how's that supposed to work for a character who's been in the town and continent less than a week, places he's never heard of before? I do like this comment: What can Knowledge (Local) help you find out which Gather Info can not? What is the main difference between them? Just time? one player said something about this guy should have the option to Know about any locale he wants--I don't see how that would work if he writes up his bio like that--if I allowed him Local Knowledge in a strange place, am I to deny it to him if the party ends up going to his homeland? Kinda like he was trying to get 2 sets of skills for the price of one. [/QUOTE]
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Knowledge[Local] : How Local?
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