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Knowledge [Local] Solved !
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<blockquote data-quote="Rassilon" data-source="post: 2661830" data-attributes="member: 15065"><p>By George I think I've got it!</p><p></p><p>Knowledge [Local] has been bothering me. Either every region requires taking a new "stream" of the skill, meaning that it is very hard to be an expert on 3 places, or every rank is seen to add a new region, as well as increase one's overall competence, meaning that 10 ranks makes one an expert on 10 places, even if it strains credulity. So, here is my solution. </p><p></p><p>(note: I'm sure others have come up with this - if so, yay for all of us, and I don't remember copying off anyone).</p><p></p><p>This solution does cost in the elegance of "mechanics", but I think is worth it:</p><p></p><p>First Off, any number of Ranks in Knowledge [Local] is always for one's home region. Taking a Realms example, Knowledge [Local] (Waterdeep). One rank or ten ranks applies to Waterdeep. But, if a player wants to add another region to 'know locally' about (perhaps from being there, or studying, etc) they add a rank in the region (say, Cormyr) seperately. This does not increase the number of ranks in Knpowledge [Local] Waterdeep per se, but Knowledge [Local] can now be used for Waterdeep and Cormyr.</p><p></p><p>It is kind of a cross between the 3.0 perform skill and Speak Language.</p><p></p><p>The rank in the 'additional' region costs 1 skill point if one has Knowledge [Local] as a class skill, and two skill points of one does not. </p><p></p><p>So our 14 Int wizard has 10 ranks of Knowledge [Local] (Waterdeep), and can make K:Local (Waterdeep) checks with a +12 bonus. He then buys a rank in {Knowledge Local Cormyr}, and can make Knowlodge [Local] (Waterdeep, Cormyr) each at a +12 bonus. Clear ?</p><p></p><p>What do you think ?</p><p></p><p>Rassilon.</p></blockquote><p></p>
[QUOTE="Rassilon, post: 2661830, member: 15065"] By George I think I've got it! Knowledge [Local] has been bothering me. Either every region requires taking a new "stream" of the skill, meaning that it is very hard to be an expert on 3 places, or every rank is seen to add a new region, as well as increase one's overall competence, meaning that 10 ranks makes one an expert on 10 places, even if it strains credulity. So, here is my solution. (note: I'm sure others have come up with this - if so, yay for all of us, and I don't remember copying off anyone). This solution does cost in the elegance of "mechanics", but I think is worth it: First Off, any number of Ranks in Knowledge [Local] is always for one's home region. Taking a Realms example, Knowledge [Local] (Waterdeep). One rank or ten ranks applies to Waterdeep. But, if a player wants to add another region to 'know locally' about (perhaps from being there, or studying, etc) they add a rank in the region (say, Cormyr) seperately. This does not increase the number of ranks in Knpowledge [Local] Waterdeep per se, but Knowledge [Local] can now be used for Waterdeep and Cormyr. It is kind of a cross between the 3.0 perform skill and Speak Language. The rank in the 'additional' region costs 1 skill point if one has Knowledge [Local] as a class skill, and two skill points of one does not. So our 14 Int wizard has 10 ranks of Knowledge [Local] (Waterdeep), and can make K:Local (Waterdeep) checks with a +12 bonus. He then buys a rank in {Knowledge Local Cormyr}, and can make Knowlodge [Local] (Waterdeep, Cormyr) each at a +12 bonus. Clear ? What do you think ? Rassilon. [/QUOTE]
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