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Knowledge [Local] Solved !
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<blockquote data-quote="Li Shenron" data-source="post: 2662360" data-attributes="member: 1465"><p>This could be true with some diplomacy or bluff skills (but I disagree nevertheless), but some skills are there to cover some roleplay that should have happened in the past or that is simply too large to cover. If you want to remove Knowledge(Arcana), then would you require the PCs to list everything arcane that their character knows? Would you run a dozen sessions only to roleplay all the wizard's training? Or would the DM decide on the spot what they know and what they don't? The DM can always choose that, but in 3rd edition he can also let the dice decide and let the player spend something to improve his chances, that's the purpose of the Knowledge skills.</p><p></p><p></p><p></p><p>Skills are exactly that! A Str/Dex/Con/Int/Wis/Cha check depending on the situation. With the extra idea that you can improve your character's chances on a specific sub-situation.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2662360, member: 1465"] This could be true with some diplomacy or bluff skills (but I disagree nevertheless), but some skills are there to cover some roleplay that should have happened in the past or that is simply too large to cover. If you want to remove Knowledge(Arcana), then would you require the PCs to list everything arcane that their character knows? Would you run a dozen sessions only to roleplay all the wizard's training? Or would the DM decide on the spot what they know and what they don't? The DM can always choose that, but in 3rd edition he can also let the dice decide and let the player spend something to improve his chances, that's the purpose of the Knowledge skills. Skills are exactly that! A Str/Dex/Con/Int/Wis/Cha check depending on the situation. With the extra idea that you can improve your character's chances on a specific sub-situation. [/QUOTE]
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