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Knowledge [Local] Solved !
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<blockquote data-quote="genshou" data-source="post: 2670033" data-attributes="member: 13164"><p>I use a variant on Craft, Knowledge, and Perform which was posted here fairly long ago. I can't find the thread or the writer of this post again, but I do have a copy of the post saved in a Yahoo! group, so here you go, the section of the post relevant to the current discussion. Using this system, I would make Knowledge (Region [Local]) simply be a separate subskill for each region. And I'd recommend cascade skills for everyone; it's THE most asked for house rule in my games now.</p><p></p><p></p><p></p><p><span style="color: plum">Okay, now to the Perform skill fix... Slightly klunky, but with applications</span></p><p><span style="color: plum">elsewhere, and (IMHO) it makes things better all around, and 3.5e characters</span></p><p><span style="color: plum">less idiotic.</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">1) Perform is now a "Cascade Skill". This means that, each time a Rank of</span></p><p><span style="color: plum">Perform is purchased, a number of Skill Points equal to the Ranks of Perform</span></p><p><span style="color: plum">is added to the previous total... (Huh?)</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">It goes like this: A first-level Bard with the maximum four Skill Ranks in</span></p><p><span style="color: plum">Perform has 10 Skill Points in Perform to spend (1+2+3+4=10).</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">2) Each Perform Cascade Skill Point MUST BE SPENT ON A SPECIFIC SUBSKILL.</span></p><p><span style="color: plum">The first level Bard, for instance, could take Perform Sing (4), Harp (4),</span></p><p><span style="color: plum">Flute (2). At the next level, if they put one more Skill Point into Perform</span></p><p><span style="color: plum">(keeping it maxed out), then they would have five Ranks of Perform, and gain</span></p><p><span style="color: plum">an additional FIVE Cascade Skill Points. They could then add one more (each)</span></p><p><span style="color: plum">to Sing and Harp, and put the other three into Flute (thus having all three</span></p><p><span style="color: plum">at their Max. Skill Rank of five), or all three into Poetry (having Sing</span></p><p><span style="color: plum">(5), Harp (5), Flute (2), Poetry (3)).</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">3) No Synergy Bonuses. If you want to play an instrument, buy that</span></p><p><span style="color: plum">instrument. You'll have enough points!</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">4) The more skilled you get, the easier it is to pick up another instrument,</span></p><p><span style="color: plum">but the more you have, the less skilled you'll be with each.</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">5) You can still "waste" a few Ranks on Dance, Mime, etc., if you wish. You</span></p><p><span style="color: plum">can't use them for Bardic Music, but so what? You can now afford it.</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">6) I leave the ajudication of Perform (Comedy, et al) to the GM... It</span></p><p><span style="color: plum">doesn't fit my definition of "Bardic Music", but then again, neither does</span></p><p><span style="color: plum">Perform (Oratory) or Perform (Drums). Handle it as you see fit.</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">7) In all cases, Cascade Sub-skill Ranks are always limited by Max. Skill</span></p><p><span style="color: plum">Ranks, like any other skill.</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">==================</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">Other Cascade Skills:</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">I believe that all of the skills with sub-skills should be handled the same</span></p><p><span style="color: plum">way (YMMV). Namely, Craft, Knowledge, and Profession.</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">I think it hurts the game very little to have characters being able to get</span></p><p><span style="color: plum">jobs in various Professions, capable of fixing various things, and</span></p><p><span style="color: plum">knowledgeable in many areas (particularly when MOST PCs are hampered by MOST</span></p><p><span style="color: plum">Knowledge skills being Cross-Class for them).</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">IMHO, PCs who adventure on the Astral Plane should be able to afford some</span></p><p><span style="color: plum">Knowledge (Planes) when they get back. Fighters should have Knowledge</span></p><p><span style="color: plum">(History) to cover the ancient battles and tactics they're always talking</span></p><p><span style="color: plum">about...</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">With cascade skills, even if Knowledge or a Profession is Cross-Class, a PC</span></p><p><span style="color: plum">can, in a few levels, max out Skill Ranks in ONE sub-skill, or quickly pick</span></p><p><span style="color: plum">up a smattering in a few!</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">Carft/Knowledge/Perform/Profession</span></p><p><span style="color: plum">Cascade Skill Ranks Skill Points</span></p><p><span style="color: plum">1 1</span></p><p><span style="color: plum">2 3</span></p><p><span style="color: plum">3 6</span></p><p><span style="color: plum">4 10</span></p><p><span style="color: plum">5 15</span></p><p><span style="color: plum">6 21</span></p><p><span style="color: plum">7 28</span></p><p><span style="color: plum">8 36</span></p><p><span style="color: plum">9 45</span></p><p><span style="color: plum">10 55</span></p></blockquote><p></p>
[QUOTE="genshou, post: 2670033, member: 13164"] I use a variant on Craft, Knowledge, and Perform which was posted here fairly long ago. I can't find the thread or the writer of this post again, but I do have a copy of the post saved in a Yahoo! group, so here you go, the section of the post relevant to the current discussion. Using this system, I would make Knowledge (Region [Local]) simply be a separate subskill for each region. And I'd recommend cascade skills for everyone; it's THE most asked for house rule in my games now. [color=plum]Okay, now to the Perform skill fix... Slightly klunky, but with applications elsewhere, and (IMHO) it makes things better all around, and 3.5e characters less idiotic. 1) Perform is now a "Cascade Skill". This means that, each time a Rank of Perform is purchased, a number of Skill Points equal to the Ranks of Perform is added to the previous total... (Huh?) It goes like this: A first-level Bard with the maximum four Skill Ranks in Perform has 10 Skill Points in Perform to spend (1+2+3+4=10). 2) Each Perform Cascade Skill Point MUST BE SPENT ON A SPECIFIC SUBSKILL. The first level Bard, for instance, could take Perform Sing (4), Harp (4), Flute (2). At the next level, if they put one more Skill Point into Perform (keeping it maxed out), then they would have five Ranks of Perform, and gain an additional FIVE Cascade Skill Points. They could then add one more (each) to Sing and Harp, and put the other three into Flute (thus having all three at their Max. Skill Rank of five), or all three into Poetry (having Sing (5), Harp (5), Flute (2), Poetry (3)). 3) No Synergy Bonuses. If you want to play an instrument, buy that instrument. You'll have enough points! 4) The more skilled you get, the easier it is to pick up another instrument, but the more you have, the less skilled you'll be with each. 5) You can still "waste" a few Ranks on Dance, Mime, etc., if you wish. You can't use them for Bardic Music, but so what? You can now afford it. 6) I leave the ajudication of Perform (Comedy, et al) to the GM... It doesn't fit my definition of "Bardic Music", but then again, neither does Perform (Oratory) or Perform (Drums). Handle it as you see fit. 7) In all cases, Cascade Sub-skill Ranks are always limited by Max. Skill Ranks, like any other skill. ================== Other Cascade Skills: I believe that all of the skills with sub-skills should be handled the same way (YMMV). Namely, Craft, Knowledge, and Profession. I think it hurts the game very little to have characters being able to get jobs in various Professions, capable of fixing various things, and knowledgeable in many areas (particularly when MOST PCs are hampered by MOST Knowledge skills being Cross-Class for them). IMHO, PCs who adventure on the Astral Plane should be able to afford some Knowledge (Planes) when they get back. Fighters should have Knowledge (History) to cover the ancient battles and tactics they're always talking about... With cascade skills, even if Knowledge or a Profession is Cross-Class, a PC can, in a few levels, max out Skill Ranks in ONE sub-skill, or quickly pick up a smattering in a few! Carft/Knowledge/Perform/Profession Cascade Skill Ranks Skill Points 1 1 2 3 3 6 4 10 5 15 6 21 7 28 8 36 9 45 10 55[/color] [/QUOTE]
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