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Knowledge:Local... What is meant by Local?
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<blockquote data-quote="Dnjscott" data-source="post: 3488784" data-attributes="member: 51792"><p>It's option 3. Check out what the SRD says:</p><p></p><p>Like the Craft and Profession skills, Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline. </p><p></p><p>Below are listed typical fields of study. </p><p></p><p>Arcana (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts) </p><p>Architecture and engineering (buildings, aqueducts, bridges, fortifications) </p><p>Dungeoneering (aberrations, caverns, oozes, spelunking) </p><p>Geography (lands, terrain, climate, people) </p><p>History (royalty, wars, colonies, migrations, founding of cities) </p><p>Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids) </p><p>Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin) </p><p>Nobility and royalty (lineages, heraldry, family trees, mottoes, personalities) </p><p>Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead) </p><p>The planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes) </p><p></p><p></p><p>...it isn't handled any differently than the others. And, besides, as others have said, it's not really any less realistic than knowing something about all architecture, all dungeons, all history, all nature, all nobles and royals, all planes, or all religion...</p></blockquote><p></p>
[QUOTE="Dnjscott, post: 3488784, member: 51792"] It's option 3. Check out what the SRD says: Like the Craft and Profession skills, Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline. Below are listed typical fields of study. Arcana (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts) Architecture and engineering (buildings, aqueducts, bridges, fortifications) Dungeoneering (aberrations, caverns, oozes, spelunking) Geography (lands, terrain, climate, people) History (royalty, wars, colonies, migrations, founding of cities) Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids) Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin) Nobility and royalty (lineages, heraldry, family trees, mottoes, personalities) Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead) The planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes) ...it isn't handled any differently than the others. And, besides, as others have said, it's not really any less realistic than knowing something about all architecture, all dungeons, all history, all nature, all nobles and royals, all planes, or all religion... [/QUOTE]
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