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Knowledge (Local)
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<blockquote data-quote="Water Bob" data-source="post: 5845763" data-attributes="member: 92305"><p>A lot of overlap there, kinda like the difference between spot and search. I read somewhere on one of the threads here that Pathfinder combined some skills--I think it was move silent and hide into a skill called Stealth. Something like that.</p><p> </p><p>Maybe this is another area that could be a candidate for combination.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Be that as it may--I don't want to rewrite RAW, and I'll play with it as it is.</p><p> </p><p>I am more inclined, though, to play Knowledge (Local) broadly, as one skill and not a host of separate skills that the player must buy for one, simple reason: Skill points are a rare resource.</p><p> </p><p>The game doesn't provide enought skill points for the character to invest in Knowledge (Local) several times for several specific places. Using the skill broadly makes it much more useful to a player--and thus, not something that will be ignored.</p><p> </p><p>I mean, really, how often do you see a player investing precious skill points into a Perform skill? Unless that skill is somehow important to the game (in the Conan RPG, Perform - Ritual can be used to make sorcerery stronger and more powerful), then the skill is usually ignored.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5845763, member: 92305"] A lot of overlap there, kinda like the difference between spot and search. I read somewhere on one of the threads here that Pathfinder combined some skills--I think it was move silent and hide into a skill called Stealth. Something like that. Maybe this is another area that could be a candidate for combination. Be that as it may--I don't want to rewrite RAW, and I'll play with it as it is. I am more inclined, though, to play Knowledge (Local) broadly, as one skill and not a host of separate skills that the player must buy for one, simple reason: Skill points are a rare resource. The game doesn't provide enought skill points for the character to invest in Knowledge (Local) several times for several specific places. Using the skill broadly makes it much more useful to a player--and thus, not something that will be ignored. I mean, really, how often do you see a player investing precious skill points into a Perform skill? Unless that skill is somehow important to the game (in the Conan RPG, Perform - Ritual can be used to make sorcerery stronger and more powerful), then the skill is usually ignored. [/QUOTE]
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