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<blockquote data-quote="Water Bob" data-source="post: 5845800" data-attributes="member: 92305"><p>I agree. I think it's natural to think of one skill covering one topic and it being the only skill to cover that topic.</p><p> </p><p>But, I've noticed a lot of overlap here and there with the d20 skill system. I've got no problem with one character using <span style="color: teal">Craft (Weaponsmith)</span>, another character using <span style="color: teal">Appraise,</span> and a third character using<span style="color: teal"> Knowledge (History)</span>, all to make the single check to find out if any of the three characters recognize the famous lost sword of the kings.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>That goes without saying.</p><p> </p><p>I started the thread, though, to clarify what was intended by RAW.</p><p> </p><p>See the bottom of the OP.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>EDIT: </p><p> </p><p></p><p> </p><p>But, that doesn't work in all situations. The reason I started thinking about Knowledge (Local) is that, for the first time in our campaign, my Barbarians may venture far from their clan territories. </p><p> </p><p>I can't do what you say--put more occasions in the game to use Knowledge (Local)--because the characters won't be in the area covered by the skill (their clan territories). Heck, they're not even going to be in the same kingdom anymore.</p><p> </p><p>Thus, the skill (if used narrowly as suggested by the Greyhawk quote above) becomes wasted skill points.</p><p> </p><p>If your PC party travels a lot, then the skill becomes weak and near useless.</p><p> </p><p>If you use a broad defintion of the skill, then it's a useful skill that can provide the players some information.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5845800, member: 92305"] I agree. I think it's natural to think of one skill covering one topic and it being the only skill to cover that topic. But, I've noticed a lot of overlap here and there with the d20 skill system. I've got no problem with one character using [COLOR=teal]Craft (Weaponsmith)[/COLOR], another character using [COLOR=teal]Appraise,[/COLOR] and a third character using[COLOR=teal] Knowledge (History)[/COLOR], all to make the single check to find out if any of the three characters recognize the famous lost sword of the kings. That goes without saying. I started the thread, though, to clarify what was intended by RAW. See the bottom of the OP. EDIT: But, that doesn't work in all situations. The reason I started thinking about Knowledge (Local) is that, for the first time in our campaign, my Barbarians may venture far from their clan territories. I can't do what you say--put more occasions in the game to use Knowledge (Local)--because the characters won't be in the area covered by the skill (their clan territories). Heck, they're not even going to be in the same kingdom anymore. Thus, the skill (if used narrowly as suggested by the Greyhawk quote above) becomes wasted skill points. If your PC party travels a lot, then the skill becomes weak and near useless. If you use a broad defintion of the skill, then it's a useful skill that can provide the players some information. [/QUOTE]
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