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<blockquote data-quote="Celebrim" data-source="post: 6278744" data-attributes="member: 4937"><p>It would.</p><p></p><p>But that would be another skill I just did away with. Gathering information is something that you now do with some other social skill (of your choosing), whether diplomacy, intimidate or bluff. </p><p></p><p>Nor have I ever really felt the need to rename either Gather Information or Knowledge (Local) as Streetwise. In the sense that there is such a thing, 'Streetwise' is simply having the background (either from the character concept or through play) to fit into a lower class situation without suffering distrust, xenophobia or other penalties on your social skill checks. It's not actually a single skill, but a meta-skill. Meta-skills, that is skillfulness in a broad number of areas related to a concept in this case 'rogue', are better done as feats rather than as skills. </p><p></p><p>And while we are on the subject, I also did away with Profession as being another ill-defined concept that no one could figure out what to do with, and where it didn't overlap other skills. Profession as it turns out was another meta skill, which is easily seen with something like Profession (Sailor). What would we expect the Profession (Sailor) skill to cover? Well, the ability to sail a boat, to navigate, to climb rigging, to repair sails and other nautical goods, to maintain ones balance on a boat, to tie knots, and so forth. But what is that but specific applications of boating, navigation, climb, craft, balance, use rope, and so forth? We could just as easily say that each was an individual skill and say that professional sailors had some skill in boating, navigation, climb, craft, balance, and use rope and thus do away with ambiguity. If we wanted, we might also have a Feat called something like 'Able Bodied Seaman', which said something like "You gain a +2 bonus on navigation, climb, craft, and balance as they pertains to nautical activities" Again, meta-skills are best implemented as feats.</p><p></p><p>Knowledge (Local) turns out to be the same sort of thing.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6278744, member: 4937"] It would. But that would be another skill I just did away with. Gathering information is something that you now do with some other social skill (of your choosing), whether diplomacy, intimidate or bluff. Nor have I ever really felt the need to rename either Gather Information or Knowledge (Local) as Streetwise. In the sense that there is such a thing, 'Streetwise' is simply having the background (either from the character concept or through play) to fit into a lower class situation without suffering distrust, xenophobia or other penalties on your social skill checks. It's not actually a single skill, but a meta-skill. Meta-skills, that is skillfulness in a broad number of areas related to a concept in this case 'rogue', are better done as feats rather than as skills. And while we are on the subject, I also did away with Profession as being another ill-defined concept that no one could figure out what to do with, and where it didn't overlap other skills. Profession as it turns out was another meta skill, which is easily seen with something like Profession (Sailor). What would we expect the Profession (Sailor) skill to cover? Well, the ability to sail a boat, to navigate, to climb rigging, to repair sails and other nautical goods, to maintain ones balance on a boat, to tie knots, and so forth. But what is that but specific applications of boating, navigation, climb, craft, balance, use rope, and so forth? We could just as easily say that each was an individual skill and say that professional sailors had some skill in boating, navigation, climb, craft, balance, and use rope and thus do away with ambiguity. If we wanted, we might also have a Feat called something like 'Able Bodied Seaman', which said something like "You gain a +2 bonus on navigation, climb, craft, and balance as they pertains to nautical activities" Again, meta-skills are best implemented as feats. Knowledge (Local) turns out to be the same sort of thing. [/QUOTE]
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