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Knowledge: Nobility and Local?
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<blockquote data-quote="Snapdragyn" data-source="post: 6348930" data-attributes="member: 12432"><p>To me this sounds like a 'you're dropped into a world you've never seen' situation, a la the D&D cartoon. Which is fine - plenty of great campaigns work that way.</p><p></p><p>If, however, my character is expected to have been born & raised in the world in which he's adventuring, then I would surely expect him to have picked up some tidbits of information along the way. I don't see why he might have a chance to know about The Battle of Great Importance from 500 years ago, but not a chance to know anything about something like the orcs that regularly raid villages in the area (assuming this is a world in which they're 'standard D&D' common; if they're rare, totally different ballgame).</p><p></p><p>That said, the 3.5 'CR=DC' system is surely not ideal for setting appropriate 'stuff you might have heard about' checks. Why should a unique CR 1 beastie be better known than a common high CR creature, or just a really important one like Smaug? I think DM fiat is indeed the way to go to get DCs appropriate for each game world, but 'no creature knowledge ever' is just too strict of a ruling for my personal gaming preference. *shrug*</p></blockquote><p></p>
[QUOTE="Snapdragyn, post: 6348930, member: 12432"] To me this sounds like a 'you're dropped into a world you've never seen' situation, a la the D&D cartoon. Which is fine - plenty of great campaigns work that way. If, however, my character is expected to have been born & raised in the world in which he's adventuring, then I would surely expect him to have picked up some tidbits of information along the way. I don't see why he might have a chance to know about The Battle of Great Importance from 500 years ago, but not a chance to know anything about something like the orcs that regularly raid villages in the area (assuming this is a world in which they're 'standard D&D' common; if they're rare, totally different ballgame). That said, the 3.5 'CR=DC' system is surely not ideal for setting appropriate 'stuff you might have heard about' checks. Why should a unique CR 1 beastie be better known than a common high CR creature, or just a really important one like Smaug? I think DM fiat is indeed the way to go to get DCs appropriate for each game world, but 'no creature knowledge ever' is just too strict of a ruling for my personal gaming preference. *shrug* [/QUOTE]
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