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Knowledge: Nobility and Local?
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<blockquote data-quote="Sammael" data-source="post: 6349045" data-attributes="member: 4475"><p>Yeah, GURPS is in a league of its own. I didn't have the book handy to count the skills, so I omitted it.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=65429" target="_blank">darius0</a></u></strong></em> - detailed skill systems are not without problems, that's for sure. However, with flatter math and alternative/creative ways to reduce DCs or gain bonuses on skill checks, they can work very well and provide a degree of verisimilitude that is otherwise absent in more abstract/gamist systems. </p><p></p><p>As for the DCs, my philosophy has always been to set DCs objectively and not tailor them to the party level. For instance, a kitchen door is not going to have a DC 40 lock even if the PCs are level 20, while at the same time King's Treasure Vault isn't going to have a DC 15 lock if the PCs are level 3. There will be easy challenges, moderate challenges, hard challenges, and challenges that are impossible to accomplish without some clever ideas.</p></blockquote><p></p>
[QUOTE="Sammael, post: 6349045, member: 4475"] Yeah, GURPS is in a league of its own. I didn't have the book handy to count the skills, so I omitted it. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=65429"]darius0[/URL][/U][/B][/I] - detailed skill systems are not without problems, that's for sure. However, with flatter math and alternative/creative ways to reduce DCs or gain bonuses on skill checks, they can work very well and provide a degree of verisimilitude that is otherwise absent in more abstract/gamist systems. As for the DCs, my philosophy has always been to set DCs objectively and not tailor them to the party level. For instance, a kitchen door is not going to have a DC 40 lock even if the PCs are level 20, while at the same time King's Treasure Vault isn't going to have a DC 15 lock if the PCs are level 3. There will be easy challenges, moderate challenges, hard challenges, and challenges that are impossible to accomplish without some clever ideas. [/QUOTE]
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