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<blockquote data-quote="s/LaSH" data-source="post: 1388833" data-attributes="member: 6929"><p>Well, I could walk up to the average man on the street, say, "Name three ways to kill a vampire" and then point out just how useless that information is in the real world... what sort of data would a native to a world where those things are real have?</p><p></p><p>A sense of mystery is sometimes a good thing - there are things, after all, that Man Was Not Meant To Know. On the other hand, there are 'old faithful' monsters that everyone knows about. In my world, there's a definite succession of knowledge - everyone knows goblins, the farmboy is familiar with social behaviour amongst wild troglodytes, but an experienced adventurer is needed to properly fight off trolls (which are these <a href="http://dungeondamage.keenspace.com/d/20030824.html" target="_blank">weird stony avian critters</a>), and there are things out there that noone has seen before.</p><p></p><p>However, as for the provocation of fear? I guess it depends. I'm the sort who'll stand down a charging dog, which is not always clever, but there are other people for whom discretion is the better part of valour. Is it a conscious decision? I don't know. Anyway, when I developed my Twilight game, I implemented rules for causing fear in your enemies, normally as an action, but it is possible for your very presence to do it if you have the right abilities...</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 1388833, member: 6929"] Well, I could walk up to the average man on the street, say, "Name three ways to kill a vampire" and then point out just how useless that information is in the real world... what sort of data would a native to a world where those things are real have? A sense of mystery is sometimes a good thing - there are things, after all, that Man Was Not Meant To Know. On the other hand, there are 'old faithful' monsters that everyone knows about. In my world, there's a definite succession of knowledge - everyone knows goblins, the farmboy is familiar with social behaviour amongst wild troglodytes, but an experienced adventurer is needed to properly fight off trolls (which are these [url=http://dungeondamage.keenspace.com/d/20030824.html]weird stony avian critters[/url]), and there are things out there that noone has seen before. However, as for the provocation of fear? I guess it depends. I'm the sort who'll stand down a charging dog, which is not always clever, but there are other people for whom discretion is the better part of valour. Is it a conscious decision? I don't know. Anyway, when I developed my Twilight game, I implemented rules for causing fear in your enemies, normally as an action, but it is possible for your very presence to do it if you have the right abilities... [/QUOTE]
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