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<blockquote data-quote="GameOgre" data-source="post: 6487692" data-attributes="member: 57914"><p>Her character was level 1 and grew up in Homlet having studied under a hedge wizard (her background not mine). </p><p></p><p>But it isn't limited to this character. Every character she makes has this world class library background knowledge. Now to be fair she just likes to be able to know what she is fighting and how to beat it. That is fun to her. </p><p></p><p>In pathfinder I just lived with it and accepted it as the way that game worked. Perhaps I will end up doing the same thing in 5E,I'm just not sure yet.</p><p></p><p>In my head, knowing just how to defeat every monster you come across is like starting the game off with a Superpower or a Artifact at level 1. </p><p></p><p>Maybe it's like I said earlier and just a byproduct of growing up playing D&D when you could not do that. Also there is the world factor.</p><p></p><p>In a world where books are rare and only a few libraries have over a dozen books how can you just assume at 18 years old and level 1 that you have read thousands of books on monsters?</p><p></p><p>Putting all that aside though....there is still the fun factor. That is a huge and fun side of the game(at least to me). To me it's like having a player tell you they find combat boring and can you guys just assume they won all their combats and just skip to the fun treasure part.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 6487692, member: 57914"] Her character was level 1 and grew up in Homlet having studied under a hedge wizard (her background not mine). But it isn't limited to this character. Every character she makes has this world class library background knowledge. Now to be fair she just likes to be able to know what she is fighting and how to beat it. That is fun to her. In pathfinder I just lived with it and accepted it as the way that game worked. Perhaps I will end up doing the same thing in 5E,I'm just not sure yet. In my head, knowing just how to defeat every monster you come across is like starting the game off with a Superpower or a Artifact at level 1. Maybe it's like I said earlier and just a byproduct of growing up playing D&D when you could not do that. Also there is the world factor. In a world where books are rare and only a few libraries have over a dozen books how can you just assume at 18 years old and level 1 that you have read thousands of books on monsters? Putting all that aside though....there is still the fun factor. That is a huge and fun side of the game(at least to me). To me it's like having a player tell you they find combat boring and can you guys just assume they won all their combats and just skip to the fun treasure part. [/QUOTE]
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