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knowledge rolls and monsters N Stuff
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<blockquote data-quote="The Crimson Binome" data-source="post: 6488111" data-attributes="member: 6775031"><p>If you notice with Pathfinder, though, they go out of their way to invent new and unpredictable monsters with crazy abilities that you haven't seen before. Emphasis on the <em>unpredictable</em>.</p><p></p><p>Treants are trees; they're weak to fire. Quickwood looks "like any other ragged oak tree"; it's immune to fire. It's entirely probable that the party will come under attack from a Quickwood, try to blast it with fire, and fail. It's specifically designed to fight player knowledge, and the mechanical defense against that attack is the Knowledge check. That's just one example, but it's indicative of how Pathfinder was designed (in my experience).</p><p></p><p>What you refer to as "figure it out yourself" play is what others might call "guess and check". It works, but unless the solution is reasonably intuitive (such as plant monsters being weak to fire), it's not terribly fair, and can make for a disappointing gameplay experience. Try to remember that, the first time you tried to burn a troll, there was about an even chance that it would have exploded and killed half of the party. You were guessing, and you had no idea of what the result would be. Now, extend that out to every monster in the game.</p><p></p><p>Knowledge checks are an important part of the game, as long as enemies behave in a way that would be unpredictable without knowledge checks. If the party dies, and there was no reasonable way that they could have foreseen it, then there is no blame for the failure - nobody actually did anything <em>wrong</em>. And as Yoda said, if you still lose without making any mistakes, then you should play a different game.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6488111, member: 6775031"] If you notice with Pathfinder, though, they go out of their way to invent new and unpredictable monsters with crazy abilities that you haven't seen before. Emphasis on the [I]unpredictable[/I]. Treants are trees; they're weak to fire. Quickwood looks "like any other ragged oak tree"; it's immune to fire. It's entirely probable that the party will come under attack from a Quickwood, try to blast it with fire, and fail. It's specifically designed to fight player knowledge, and the mechanical defense against that attack is the Knowledge check. That's just one example, but it's indicative of how Pathfinder was designed (in my experience). What you refer to as "figure it out yourself" play is what others might call "guess and check". It works, but unless the solution is reasonably intuitive (such as plant monsters being weak to fire), it's not terribly fair, and can make for a disappointing gameplay experience. Try to remember that, the first time you tried to burn a troll, there was about an even chance that it would have exploded and killed half of the party. You were guessing, and you had no idea of what the result would be. Now, extend that out to every monster in the game. Knowledge checks are an important part of the game, as long as enemies behave in a way that would be unpredictable without knowledge checks. If the party dies, and there was no reasonable way that they could have foreseen it, then there is no blame for the failure - nobody actually did anything [I]wrong[/I]. And as Yoda said, if you still lose without making any mistakes, then you should play a different game. [/QUOTE]
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