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<blockquote data-quote="Dross" data-source="post: 2571546" data-attributes="member: 33802"><p>One thing I believe important to remember that what is "known" may not be "fact" especially for creatures not native to the plane. There could be many reasons for this, e.g. just look at how much "incorrect knowledge" there appears on this forum just by people making mistakes from misreading questions, forgotten a piece of info that changes the situation, house rules believed to be RAW etc. And this happens from people that are trying to help. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Just don't overdo it. </p><p></p><p>Also you need to set some sort of limit that a knowledge check can get you such as the list already provided by someone (although personally I wouldn't use it as written). </p><p></p><p>As others have also stated, try to not use game mechanics in your descriptions. Be as vague as you can but still accurately describe something's ability :\ </p><p></p><p>Recently in a game I run the group in a keep inhabited by wights. During their encounters most of the party were hit and level drained. Using a knowledge: religion check they were able to obtain 2 bits of info. The info I gave was that wights can steal the essence of a person with some people recovering and others not (although that didn't stop them doing anything in the future), and that if you died from a wight you could become one. That describes level drain in non game-mechanical terms. As for the dying, who would know if someone killed by a wight was level drained (becomes a wight) or had >= -10HP (doesn't become a wight)? </p><p></p><p>Everyone at the table knew the mechanics of negating a level drain, but with the info they got from the knowledge check no PC knew that anything that increased FORT saves would help, even though they had PCs that could cast Bull's Endurance and the like.</p></blockquote><p></p>
[QUOTE="Dross, post: 2571546, member: 33802"] One thing I believe important to remember that what is "known" may not be "fact" especially for creatures not native to the plane. There could be many reasons for this, e.g. just look at how much "incorrect knowledge" there appears on this forum just by people making mistakes from misreading questions, forgotten a piece of info that changes the situation, house rules believed to be RAW etc. And this happens from people that are trying to help. ;) Just don't overdo it. Also you need to set some sort of limit that a knowledge check can get you such as the list already provided by someone (although personally I wouldn't use it as written). As others have also stated, try to not use game mechanics in your descriptions. Be as vague as you can but still accurately describe something's ability :\ Recently in a game I run the group in a keep inhabited by wights. During their encounters most of the party were hit and level drained. Using a knowledge: religion check they were able to obtain 2 bits of info. The info I gave was that wights can steal the essence of a person with some people recovering and others not (although that didn't stop them doing anything in the future), and that if you died from a wight you could become one. That describes level drain in non game-mechanical terms. As for the dying, who would know if someone killed by a wight was level drained (becomes a wight) or had >= -10HP (doesn't become a wight)? Everyone at the table knew the mechanics of negating a level drain, but with the info they got from the knowledge check no PC knew that anything that increased FORT saves would help, even though they had PCs that could cast Bull's Endurance and the like. [/QUOTE]
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