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<blockquote data-quote="wedgeski" data-source="post: 2572016" data-attributes="member: 16212"><p>I'm going to yoink several good pieces of advice from this thread, as using Knowledge checks in this fashion has recently become a significant part of the game for us. I think I'd really like to see a set of codified rules for this that are a bit more helpful than the 'one or more pieces of information' offered in the RAW - perhaps even including a table of DC's and the information they provide directly into the monster's write-up in future editions.</p><p></p><p>I particularly like the 'make the players ask the questions' approach. I haven't used that before. It takes some of the burden off my shoulders as to what exactly I should be revealing, and allows the players to focus on things that are tactically relevant to their PC's. If they then want to share that information with eachother, they can use standard or full-round actions as normal. Works for me.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 2572016, member: 16212"] I'm going to yoink several good pieces of advice from this thread, as using Knowledge checks in this fashion has recently become a significant part of the game for us. I think I'd really like to see a set of codified rules for this that are a bit more helpful than the 'one or more pieces of information' offered in the RAW - perhaps even including a table of DC's and the information they provide directly into the monster's write-up in future editions. I particularly like the 'make the players ask the questions' approach. I haven't used that before. It takes some of the burden off my shoulders as to what exactly I should be revealing, and allows the players to focus on things that are tactically relevant to their PC's. If they then want to share that information with eachother, they can use standard or full-round actions as normal. Works for me. [/QUOTE]
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