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Knowledge Skills and the Monster Manual: 3.5 & 4E
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<blockquote data-quote="Noumenon" data-source="post: 4864096" data-attributes="member: 70102"><p>I am not running a true "points of light" setting; there is enough commerce and culture that I have trouble deciding exactly what is common knowledge. I mean, in our world, everyone knows gasoline is flammable and not to throw water on it -- especially firefighters. In a world with vampires, where people know magic exists, garlic should be common knowledge. Yet I know if you take that logic too far the whole premise of D&D's world can break down. So are oozes common knowledge the same way stinging jellyfish are today? I can't tell.</p><p></p><p></p><p></p><p>When you run modules, it's very rare to ever fight the same creature twice. I have run about seven of them now and the only creatures I've ever reused were shadows, skeletons, and manticores.</p><p></p><p></p><p></p><p>It's not much use, but it only takes a 5 on a d20 versus a CR-appropriate opponent. I think I <em>want</em> the players to know the monsters' names. It takes away the mystery, but it lets them refer to "those dretches we fought" instead of having to talk around it. I hate when I play having to describe "we fought these hairy tentacled things, they ate garbage..." instead of just saying "otyughs."</p><p></p><p>Also, creature type is somewhat useful information. Lets you know when you can use Speak with Animals, Turn Undead, et cetera.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4864096, member: 70102"] I am not running a true "points of light" setting; there is enough commerce and culture that I have trouble deciding exactly what is common knowledge. I mean, in our world, everyone knows gasoline is flammable and not to throw water on it -- especially firefighters. In a world with vampires, where people know magic exists, garlic should be common knowledge. Yet I know if you take that logic too far the whole premise of D&D's world can break down. So are oozes common knowledge the same way stinging jellyfish are today? I can't tell. When you run modules, it's very rare to ever fight the same creature twice. I have run about seven of them now and the only creatures I've ever reused were shadows, skeletons, and manticores. It's not much use, but it only takes a 5 on a d20 versus a CR-appropriate opponent. I think I [i]want[/i] the players to know the monsters' names. It takes away the mystery, but it lets them refer to "those dretches we fought" instead of having to talk around it. I hate when I play having to describe "we fought these hairy tentacled things, they ate garbage..." instead of just saying "otyughs." Also, creature type is somewhat useful information. Lets you know when you can use Speak with Animals, Turn Undead, et cetera. [/QUOTE]
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