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Knowledge skills as level checks, for everybody!
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<blockquote data-quote="Sravoff" data-source="post: 3317599" data-attributes="member: 33724"><p>I just started a campaign yesterday, and we were fighting a lich. The only character that knew anything about it was the cleric, because he had ranks in Knowledge(Arcana). We didn;t have an arcane spell caster, and started at level 10.</p><p></p><p>But I started thinking, shouldn't each class have some general knowledge about themselves? A wizard should know something about arcane, even if s/he doesn't devout much time to its study. He is still going to pick up scraps here and there when reading other people's spell books. A warrior is going to swap tales of fights around a camp fire. I propose that each class get a level check with regards to a specific knowledge skill. Though some of these classes are easier to do than others. Some, like the ranger are both warrior and men and women of nature. Paladins are both warriors and defenders of the faith. So this is what have so far.</p><p></p><p>Barbarian-Geography</p><p>Bard-Local</p><p>Cleric-Religion</p><p>Druid-Nature</p><p>Fighter</p><p>Monk-Religion</p><p>Paladin</p><p>Ranger</p><p>Rogue</p><p>Sorcerer</p><p>Wizard-Arcana</p><p></p><p>I'm a little stumped on the others. I am thinking of giving the paladin and ranger, half their level in Religion/fighter and Nature/fighter respectivly. I heard about a knowledge skill called tactics, which I was thinking abotu giving to Fighters. I like the war bit of history, but not city foundings. Sorcerer I am a slight bit of a loss. I'm not sure about rogues, perhaps architecture and engineeering, as the study traps and such, or geography if they are more like scouts, perhaps dungeoneering if they are treasure sekers.</p><p></p><p>Alternatively, I could just let each character choose a certain knowledge skill, and let it go from there. I am thinking about letting everyone make knowledge skill checks equal to 1/2 their level, or maybe less. I think that each of us gets a certain amount of knowledge, jsut by talking to people.</p><p></p><p>The main reason for this, is that mo characters don't take knowledge skills, unless they are looking at a prestige class. I wouldn't alter the prestige class requirements, you would still have to have any requires knowledge ranks, just letting PC's get a bonus doesn't seem game breaking, and seems to fit my mind's eye of flavor rather well...</p><p></p><p>What do you think?</p><p>Thanks,</p><p>-Sravoff</p></blockquote><p></p>
[QUOTE="Sravoff, post: 3317599, member: 33724"] I just started a campaign yesterday, and we were fighting a lich. The only character that knew anything about it was the cleric, because he had ranks in Knowledge(Arcana). We didn;t have an arcane spell caster, and started at level 10. But I started thinking, shouldn't each class have some general knowledge about themselves? A wizard should know something about arcane, even if s/he doesn't devout much time to its study. He is still going to pick up scraps here and there when reading other people's spell books. A warrior is going to swap tales of fights around a camp fire. I propose that each class get a level check with regards to a specific knowledge skill. Though some of these classes are easier to do than others. Some, like the ranger are both warrior and men and women of nature. Paladins are both warriors and defenders of the faith. So this is what have so far. Barbarian-Geography Bard-Local Cleric-Religion Druid-Nature Fighter Monk-Religion Paladin Ranger Rogue Sorcerer Wizard-Arcana I'm a little stumped on the others. I am thinking of giving the paladin and ranger, half their level in Religion/fighter and Nature/fighter respectivly. I heard about a knowledge skill called tactics, which I was thinking abotu giving to Fighters. I like the war bit of history, but not city foundings. Sorcerer I am a slight bit of a loss. I'm not sure about rogues, perhaps architecture and engineeering, as the study traps and such, or geography if they are more like scouts, perhaps dungeoneering if they are treasure sekers. Alternatively, I could just let each character choose a certain knowledge skill, and let it go from there. I am thinking about letting everyone make knowledge skill checks equal to 1/2 their level, or maybe less. I think that each of us gets a certain amount of knowledge, jsut by talking to people. The main reason for this, is that mo characters don't take knowledge skills, unless they are looking at a prestige class. I wouldn't alter the prestige class requirements, you would still have to have any requires knowledge ranks, just letting PC's get a bonus doesn't seem game breaking, and seems to fit my mind's eye of flavor rather well... What do you think? Thanks, -Sravoff [/QUOTE]
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