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General Tabletop Discussion
*Pathfinder & Starfinder
Knowledge skills - how they can be worthless
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<blockquote data-quote="Vlos" data-source="post: 1425422" data-attributes="member: 15447"><p>Can't really add more than the above stated, but thought of something while reading the thread.</p><p></p><p>First I have the Monstronomican, and thought that the lore section under each monster was very very cool. But obviously not every monster book is going to give that.</p><p></p><p>Second, what seems to be at issue here is what information is given to the player. The reason I see there being a problem is there are no guidelines what the DC is based on.</p><p></p><p>I like the suggestion above that you base it on the HD of the creature, but what about knowledge that is not about a specific creature/being.</p><p></p><p>Maybe we (as a community) could come up with DC checks and what types of information would be revealed. This would not be for specific creatures but more general guidelines.</p><p></p><p>Listed below are types of knowledge Checks. Lets assume that the DC's are for those that have the specific knowledge skill. We can then also come up with modifiers for each. (For example having related skill increases the DC by 50%).</p><p></p><p></p><p>DC of knowledge of Creatures:</p><p>- 1/2 HD of creature:</p><p>--- Player learns it's base type (undead/construct/etc)</p><p>- HD of Base Type creature</p><p>- HD of Specific creature:</p><p>- 2xHD of creature:</p><p>--- Player Learns all information of creature</p><p>- 3xHD of creature:</p><p>--- Player Learns all information of Specific Creature including habits/traits.</p><p></p><p></p><p></p><p></p><p>DC's for knowledge of Areas(each would probably have sub DC's) </p><p>[This could be done two different ways, First we have each area listed and each has its own SUB DC's, second we have DC's for what is revealed then have the area's modify the DC.</p><p></p><p>- Populated Area (City/Town)</p><p>--- Who is the Leader (DC 5)</p><p>- Historic Area (Old Battle)</p><p>--- Who is the Leader (DC 15)</p><p>- Wilderness Area(Mountain Range)</p><p>--- Who is the Leader (DC 10)</p><p>- Lost Area(Lost City)</p><p>--- Who is the Leader (DC 30)</p><p></p><p>Who is the Ruler/Leader (DC 10)</p><p>- Populated Area (City/Town) -5</p><p>- Historic Area (Old Battle) (+10)</p><p>- Wilderness Area(Mountain Range) (+5)</p><p>- Lost Area(Lost City) (+20)</p><p></p><p></p><p></p><p>DC's of knowledge of Items:</p><p>- Common Item (Crossbow)</p><p>- Uncommon Item (Trebucet)</p><p>- Magic Item</p><p>- Artifact </p><p>- Religous Symbol</p><p>- Clan/Nation Symbol</p><p></p><p></p><p></p><p></p><p>Any thoughts? Bad Idea? Good Idea?</p></blockquote><p></p>
[QUOTE="Vlos, post: 1425422, member: 15447"] Can't really add more than the above stated, but thought of something while reading the thread. First I have the Monstronomican, and thought that the lore section under each monster was very very cool. But obviously not every monster book is going to give that. Second, what seems to be at issue here is what information is given to the player. The reason I see there being a problem is there are no guidelines what the DC is based on. I like the suggestion above that you base it on the HD of the creature, but what about knowledge that is not about a specific creature/being. Maybe we (as a community) could come up with DC checks and what types of information would be revealed. This would not be for specific creatures but more general guidelines. Listed below are types of knowledge Checks. Lets assume that the DC's are for those that have the specific knowledge skill. We can then also come up with modifiers for each. (For example having related skill increases the DC by 50%). DC of knowledge of Creatures: - 1/2 HD of creature: --- Player learns it's base type (undead/construct/etc) - HD of Base Type creature - HD of Specific creature: - 2xHD of creature: --- Player Learns all information of creature - 3xHD of creature: --- Player Learns all information of Specific Creature including habits/traits. DC's for knowledge of Areas(each would probably have sub DC's) [This could be done two different ways, First we have each area listed and each has its own SUB DC's, second we have DC's for what is revealed then have the area's modify the DC. - Populated Area (City/Town) --- Who is the Leader (DC 5) - Historic Area (Old Battle) --- Who is the Leader (DC 15) - Wilderness Area(Mountain Range) --- Who is the Leader (DC 10) - Lost Area(Lost City) --- Who is the Leader (DC 30) Who is the Ruler/Leader (DC 10) - Populated Area (City/Town) -5 - Historic Area (Old Battle) (+10) - Wilderness Area(Mountain Range) (+5) - Lost Area(Lost City) (+20) DC's of knowledge of Items: - Common Item (Crossbow) - Uncommon Item (Trebucet) - Magic Item - Artifact - Religous Symbol - Clan/Nation Symbol Any thoughts? Bad Idea? Good Idea? [/QUOTE]
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Knowledge skills - how they can be worthless
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