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Knowledge skills (Identifying a creature)
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<blockquote data-quote="nightprowler4321" data-source="post: 2548680" data-attributes="member: 23869"><p>I tend to agree with you on the adjustments, and I know that the developer was going for ease of memory on the fly. Course, the only true way to test this is to playtest the tiers and DC's. Afterall, what fun is it to have the players notice an extremely rare creature 85% of the time (hyperthetical, not actual stats).</p><p></p><p>On top of identifying the creature, most likely the creature is just not standing there posing for characters to get a good look at it. Its not like they have a nature guide with them. Nobody playing a ranger is going to say, "And if you look to your right ladies and gentelmen, you see a mother owlbear looking at us as if were food, but don't worry that is just her glare (how do you tell the sex of such an creature anyway?)" lol</p><p></p><p></p><p>There are a lot of factors to consider too; light, dark, distance, obstacles, the situation at the time. I agree with someone else later in the post of blurting what the creature is. I imagine a huge spotlight shining on the creature and a large neon sign above saying the creatures name. Lmao.</p><p></p><p>We did a similar thing that the developer did with some or our wilderness skills by giving them tiers. He is on a good track though and its certainly better then making the skill an opposed roll, ie, the dragon recognizes <sp> (its late for me), you, but you do not recognize the red dragon, even though he has red scales.</p><p></p><p>"And its not like we aint on the ball, we just talk to our shrinks Huh! they talk to their shrinks, no wonder were up the wall. </p><p>And were not stupid or dumb, were the lunatic fringe that rusted the hinge on uncle sam's daughters and sons" -Inmates (were all crazy)-Alice Cooper</p><p></p><p></p><p>"</p></blockquote><p></p>
[QUOTE="nightprowler4321, post: 2548680, member: 23869"] I tend to agree with you on the adjustments, and I know that the developer was going for ease of memory on the fly. Course, the only true way to test this is to playtest the tiers and DC's. Afterall, what fun is it to have the players notice an extremely rare creature 85% of the time (hyperthetical, not actual stats). On top of identifying the creature, most likely the creature is just not standing there posing for characters to get a good look at it. Its not like they have a nature guide with them. Nobody playing a ranger is going to say, "And if you look to your right ladies and gentelmen, you see a mother owlbear looking at us as if were food, but don't worry that is just her glare (how do you tell the sex of such an creature anyway?)" lol There are a lot of factors to consider too; light, dark, distance, obstacles, the situation at the time. I agree with someone else later in the post of blurting what the creature is. I imagine a huge spotlight shining on the creature and a large neon sign above saying the creatures name. Lmao. We did a similar thing that the developer did with some or our wilderness skills by giving them tiers. He is on a good track though and its certainly better then making the skill an opposed roll, ie, the dragon recognizes <sp> (its late for me), you, but you do not recognize the red dragon, even though he has red scales. "And its not like we aint on the ball, we just talk to our shrinks Huh! they talk to their shrinks, no wonder were up the wall. And were not stupid or dumb, were the lunatic fringe that rusted the hinge on uncle sam's daughters and sons" -Inmates (were all crazy)-Alice Cooper " [/QUOTE]
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