Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Knowledge Skills in Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dross" data-source="post: 3755757" data-attributes="member: 33802"><p>We use knowledge skills for monster ID, and since most of the group has/have had a DM's cap on, there is a lot of metagame knowledge at the table.</p><p></p><p>In my opinion (and how I work it) for the extra bits of info come from the most visible abilites of the critter (although I have more than 3 levels). Using spells as an example, if something is hard to overcome with spells it may be because of SR or good saves (a higher roll figures out which):</p><p></p><p>The lowest check gives monster type and the type's general abilites.</p><p>then:</p><p>1) Movement modes: speed, teleport, flight, burrowing.</p><p></p><p>2a) Most obvious or spectactular attack routines (and possibly side effects): lots of attacks, grapples, swallowing, spells (including spell-like powers), roars/screams/yells/auras/etc that cause conditions. However I do not include mechanics but use general terms, and it is not always the thing that causes most HP damage that gets noticed. </p><p></p><p>2b)Most obvious defenses. blunt weapons for skeltons (not easily damaged with spears, swords and similar weapons), needing a specific material to hurt (but not necessarily which material), fast healing. Not harmed by an energy (again general terms like resistant, hard to hurt and immune used).</p><p></p><p>3a) less obvious attacks, more those things that are by-products of being hit for HP damage: diseases and poisons that take a while to affect someone. the (as metioned) potion destruction.</p><p></p><p>3b) less obvious defenses: SR v good saves, little used methods against the critter ( like poison).</p><p></p><p>Even with an amazingly good roll I will not give out exact damage ranges.</p></blockquote><p></p>
[QUOTE="Dross, post: 3755757, member: 33802"] We use knowledge skills for monster ID, and since most of the group has/have had a DM's cap on, there is a lot of metagame knowledge at the table. In my opinion (and how I work it) for the extra bits of info come from the most visible abilites of the critter (although I have more than 3 levels). Using spells as an example, if something is hard to overcome with spells it may be because of SR or good saves (a higher roll figures out which): The lowest check gives monster type and the type's general abilites. then: 1) Movement modes: speed, teleport, flight, burrowing. 2a) Most obvious or spectactular attack routines (and possibly side effects): lots of attacks, grapples, swallowing, spells (including spell-like powers), roars/screams/yells/auras/etc that cause conditions. However I do not include mechanics but use general terms, and it is not always the thing that causes most HP damage that gets noticed. 2b)Most obvious defenses. blunt weapons for skeltons (not easily damaged with spears, swords and similar weapons), needing a specific material to hurt (but not necessarily which material), fast healing. Not harmed by an energy (again general terms like resistant, hard to hurt and immune used). 3a) less obvious attacks, more those things that are by-products of being hit for HP damage: diseases and poisons that take a while to affect someone. the (as metioned) potion destruction. 3b) less obvious defenses: SR v good saves, little used methods against the critter ( like poison). Even with an amazingly good roll I will not give out exact damage ranges. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Knowledge Skills in Combat
Top