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General Tabletop Discussion
*Pathfinder & Starfinder
Knowledge skills in play(am I doing it right)
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<blockquote data-quote="GameOgre" data-source="post: 6248537" data-attributes="member: 57914"><p>One of my players (a Wizard) with a high Int started to heavily invest in Knowledge skills.Her bonus is very high indeed at 6th level"+6 Int,+9 skill,+3 magic bonus="+18 to her D20 roll. She hasn't even had to use the boost from identify to identify magic items but frankly I don't have much of a issue with that as it at least takes a little bit of time.</p><p></p><p>What has worried me is every fight she starts off rolling a knowledge check to see if she can identify whatever creature she is fighting and its weakness and strengths along with any powers or abilities it has. She does this as a quick action(or swift action) and so far has unerringly used to to her advantage (and the parties advantage). She does have just about every skill that would be needed to do this and paid for it fair and square.</p><p></p><p>Now so far I have told her the type of creature and its major weakness and/or it's major abilities but frankly this has made it so that many of the encounters are less difficult and in some ways less fun.</p><p></p><p>Are we doing this right? For most creatures the DC is 10+CR and rare ones 15+CR and it doesn't really take any time. With the +18 she doesn't fail very often,though granted not many are really rare yet.</p><p></p><p>Assuming we have it right,how much information should I tell her? Am I cheating her with just the one or two things? </p><p></p><p>I don't want to cheat her,after all she spent the points in those skills and in some cases perhaps a feat for a greater bonus with focus skill ect..</p><p></p><p></p><p>Just trying to figure out how it's supposed to be done.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 6248537, member: 57914"] One of my players (a Wizard) with a high Int started to heavily invest in Knowledge skills.Her bonus is very high indeed at 6th level"+6 Int,+9 skill,+3 magic bonus="+18 to her D20 roll. She hasn't even had to use the boost from identify to identify magic items but frankly I don't have much of a issue with that as it at least takes a little bit of time. What has worried me is every fight she starts off rolling a knowledge check to see if she can identify whatever creature she is fighting and its weakness and strengths along with any powers or abilities it has. She does this as a quick action(or swift action) and so far has unerringly used to to her advantage (and the parties advantage). She does have just about every skill that would be needed to do this and paid for it fair and square. Now so far I have told her the type of creature and its major weakness and/or it's major abilities but frankly this has made it so that many of the encounters are less difficult and in some ways less fun. Are we doing this right? For most creatures the DC is 10+CR and rare ones 15+CR and it doesn't really take any time. With the +18 she doesn't fail very often,though granted not many are really rare yet. Assuming we have it right,how much information should I tell her? Am I cheating her with just the one or two things? I don't want to cheat her,after all she spent the points in those skills and in some cases perhaps a feat for a greater bonus with focus skill ect.. Just trying to figure out how it's supposed to be done. [/QUOTE]
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Knowledge skills in play(am I doing it right)
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