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<blockquote data-quote="Spatzimaus" data-source="post: 358832" data-attributes="member: 3051"><p>EB: valid point, but I think you're overestimating how many points people have to work with. You're not going to see a caravan guard be a triple-grandmaster anything; first of all, he won't have enough levels to have a high skill rank, and secondly, we're talking about 2 skills at most.</p><p>People in the real world have these miscellaneous skills that put them above the average person. Most of us have had enough jobs to get certain Profession skills, and anyone who's had some schooling would have Knowledge skills in these other areas. Even if we assume we're only talking about adventurers here, they WILL pick up this sort of thing in the process of adventuring, or in the time they spend between adventures.</p><p></p><p>As for your class skills suggestion, I thought about that, but it has its own problems. Widening the class skills without giving more skill points doesn't help, since it forces the people to be less effective at their primary skills to pick them up. For example, I thought at one point that a solution was to let everyone pick one extra skill to be a class skill. That didn't really help, though.</p><p></p><p>If you think my system is too much, though, reduce it to 1 Race Skill Point per level (4 at 1st), drop each race's "unusual" skill, and have the Human bonus apply to Race Skills instead of Class Skills. That way, you can max out one extra skill or spread the points around a bit. Since the Race Skills won't (usually) be useful in combat, having one extra maxxed skill isn't too unbalancing.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 358832, member: 3051"] EB: valid point, but I think you're overestimating how many points people have to work with. You're not going to see a caravan guard be a triple-grandmaster anything; first of all, he won't have enough levels to have a high skill rank, and secondly, we're talking about 2 skills at most. People in the real world have these miscellaneous skills that put them above the average person. Most of us have had enough jobs to get certain Profession skills, and anyone who's had some schooling would have Knowledge skills in these other areas. Even if we assume we're only talking about adventurers here, they WILL pick up this sort of thing in the process of adventuring, or in the time they spend between adventures. As for your class skills suggestion, I thought about that, but it has its own problems. Widening the class skills without giving more skill points doesn't help, since it forces the people to be less effective at their primary skills to pick them up. For example, I thought at one point that a solution was to let everyone pick one extra skill to be a class skill. That didn't really help, though. If you think my system is too much, though, reduce it to 1 Race Skill Point per level (4 at 1st), drop each race's "unusual" skill, and have the Human bonus apply to Race Skills instead of Class Skills. That way, you can max out one extra skill or spread the points around a bit. Since the Race Skills won't (usually) be useful in combat, having one extra maxxed skill isn't too unbalancing. [/QUOTE]
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