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<blockquote data-quote="Elder-Basilisk" data-source="post: 359307" data-attributes="member: 3146"><p>I was assuming that the caravan guard was a fighter of reasonable level. Since I saw 4 general skill points/level on the fighter list, I figured that a reasonable NPC might max out two or three skills. I also figured that a master is recognized by the ability to create a masterwork item while taking 10. Thus assuming, a relatively bright guard (int 14), he can expect to be a master of at least two skills by level 5 (5+3=max ranks+2 (int) is +10 to craft).</p><p></p><p>As for widening the class skills I don't expect it would have nearly as dramatic an impact as the suggestion being discussed here (that's the intention). What it would allow is a fighter who is a skilled and experienced soldier and tactician (represented by Profession (soldier) and knowledge (war) skills) and who could also be a good ruler (represented by sense motive and knowledge: nobility and royalty and possibly profession (judge) skills). The difficulty of the current system in my experience is not that there aren't enough skill points for that (does the fighter care if he's not the world's best horseman, animal handler, climber, or high jumper?--even on three or four skill point/level he can afford a variety of skills if he doesn't keep those skills maxed). Instead, it's the difficulty of getting useful levels of cross-class skills (especially opposed skills like Sense Motive) without multiclassing into Aristocrat that creates a problem for fighters, etc. who want to be rulers, leaders, or otherwise educated.</p><p></p><p>That being said, I don't think it would hurt the system much to allow one or two skill points per level for racial skills as you are suggesting. OTOH, allowing 4 to 8 (or 8 to 16 if you get a similar progression for both knowledge and practical skills) skill points per level will give most characters more skills than they really know what to do with and leave them experts in every field.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 359307, member: 3146"] I was assuming that the caravan guard was a fighter of reasonable level. Since I saw 4 general skill points/level on the fighter list, I figured that a reasonable NPC might max out two or three skills. I also figured that a master is recognized by the ability to create a masterwork item while taking 10. Thus assuming, a relatively bright guard (int 14), he can expect to be a master of at least two skills by level 5 (5+3=max ranks+2 (int) is +10 to craft). As for widening the class skills I don't expect it would have nearly as dramatic an impact as the suggestion being discussed here (that's the intention). What it would allow is a fighter who is a skilled and experienced soldier and tactician (represented by Profession (soldier) and knowledge (war) skills) and who could also be a good ruler (represented by sense motive and knowledge: nobility and royalty and possibly profession (judge) skills). The difficulty of the current system in my experience is not that there aren't enough skill points for that (does the fighter care if he's not the world's best horseman, animal handler, climber, or high jumper?--even on three or four skill point/level he can afford a variety of skills if he doesn't keep those skills maxed). Instead, it's the difficulty of getting useful levels of cross-class skills (especially opposed skills like Sense Motive) without multiclassing into Aristocrat that creates a problem for fighters, etc. who want to be rulers, leaders, or otherwise educated. That being said, I don't think it would hurt the system much to allow one or two skill points per level for racial skills as you are suggesting. OTOH, allowing 4 to 8 (or 8 to 16 if you get a similar progression for both knowledge and practical skills) skill points per level will give most characters more skills than they really know what to do with and leave them experts in every field. [/QUOTE]
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