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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
known-abusable 3.5 combos/techniques/etc.
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<blockquote data-quote="two" data-source="post: 2950629" data-attributes="member: 9002"><p><strong>Core combo, one feat, matchless damage and versatility</strong></p><p></p><p>This one is ultra-core.</p><p></p><p>Imagine this.</p><p></p><p>You just hit level 20 as a class (or multiclassed) character with semi- or no spellcasting.</p><p></p><p>You get to pick a feat. Great. Pick away.</p><p></p><p>The feat? </p><p></p><p>Leadership.</p><p></p><p>The cohort?</p><p></p><p>Cleric 15+ (depending on leadership score, although obviously at level 20 most characters can figure out how to get a leadership score high enough to qualify for a nice high cohort).</p><p></p><p>Think about that for a second. </p><p></p><p>One feat gives you the spellcasting power of a Cleric 15+, (your cohort, after all, is essentially dedicated to your character), as well as "doubling" your characters actions in a given round, plus of course increasing your offensive and defensive capabilities hugely.</p><p></p><p>It is really such a grossly huge advantage, it's often "The Purloined Letter" option of power gaming. Right there, but... somehow... not that often chosen. Overlooked in plain sight.</p><p></p><p>Obviously for a spellcasting PC, it might be extremely advantageous to have a dedicated high-spot high-listen high-defense character a few levels below your own... fighting on your behalf, stepping up to take grapples meant for you, etc. etc.</p><p></p><p>Doubling your spellcasting power is also nice (pick another spellcasting cohort).</p><p></p><p>Really, you just can't go wrong.</p></blockquote><p></p>
[QUOTE="two, post: 2950629, member: 9002"] [b]Core combo, one feat, matchless damage and versatility[/b] This one is ultra-core. Imagine this. You just hit level 20 as a class (or multiclassed) character with semi- or no spellcasting. You get to pick a feat. Great. Pick away. The feat? Leadership. The cohort? Cleric 15+ (depending on leadership score, although obviously at level 20 most characters can figure out how to get a leadership score high enough to qualify for a nice high cohort). Think about that for a second. One feat gives you the spellcasting power of a Cleric 15+, (your cohort, after all, is essentially dedicated to your character), as well as "doubling" your characters actions in a given round, plus of course increasing your offensive and defensive capabilities hugely. It is really such a grossly huge advantage, it's often "The Purloined Letter" option of power gaming. Right there, but... somehow... not that often chosen. Overlooked in plain sight. Obviously for a spellcasting PC, it might be extremely advantageous to have a dedicated high-spot high-listen high-defense character a few levels below your own... fighting on your behalf, stepping up to take grapples meant for you, etc. etc. Doubling your spellcasting power is also nice (pick another spellcasting cohort). Really, you just can't go wrong. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
known-abusable 3.5 combos/techniques/etc.
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