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known-abusable 3.5 combos/techniques/etc.
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<blockquote data-quote="Solarious" data-source="post: 2952832" data-attributes="member: 27346"><p>Which combines a number of 'abuses' in one, deceptively simple and neat, Cleric5/10levelPrC/5levelPrC build. Mind you, the 10 level PrC is baroken in ways that suggest that the designers were on crack when they released it.</p><p></p><p>1) 'Initiate of Mystra' FR feat, which allows you to overcome <em>Antimagic Fields</em>, and casting your own CL11 field and then overcoming it with a Fort. save (which is obviously going to be buffed up) means you are mostly immune to magic while you shower opponents with divine 'blessings'.</p><p></p><p>2) We skip the Dewemonerkeeper's arcane casting prerequisites by utilizing a FR reigonal feat to cast 3 cantrips: therefore retaining full spellcasting. Item creation is bypassed by selecting the Rune domain, which grants Scribe Scroll as a bonus feat.</p><p></p><p>3) Now we come to the meat of the Cheater: the <em>Supernatural Spell</em> class ability. Experience is one of the great balancers of spells, because burning any of it always hurts. Which brings up the fact that <em>Supernatural Spell</em> ignores all components, including experience. Now, the Divine Disciple grants an extra domain, for which we shall select the 'Spell' domain.</p><p></p><p>'Spell' has <em>Limited Wish</em> at 7'th level.</p><p></p><p>The game completely implodes, not at something like level 18 or 19 (Your Actual Rate of Implosion May Vary), but at level 13. XP free <em>Limitied Wish</em>es, at minimum, bound by the RAW, allows you to bypass various obstacles, grants a high degree of flexibility in spell selection, and introduces free minor magical items into the system. Any amount of downtime allows the Cheater to break out of the loop of gp wealth per level. And once we do actually get to level 17, scream loudly, because the Cheater of Mystra can bring to the table such powers like stopping an erruption, ressurecting the entire party to finish off the enemy, and saving entire cities with a mere standard action and a 9'th level spell, thanks to the magic of XP-free <em>Miracle</em>s.</p><p></p><p><strong>FOUR</strong> times a day, at level 20.</p><p></p><p>Also, the <em>Mantle of Spells</em> class ability can let you spontaneously drop other prepared 9'th level spells for a <em>Miracle</em> like you do for <em>Cure</em> spells, therefore sacrificing no flexibility in being capable of performing such feats.</p><p></p><p>What could be done during downtime utilizing this method shall not be mentioned.</p><p></p><p>4) And now the little gimmicks that are pale in comparison to the almighty <em>Supernatural Spell</em>'s power. Not really abuses, but more like features, tricks that are handy and boosts the power even more. Divine Disciple's 5'th level ability turns you into an outsider, which means you can polymorph yourself into a Planetar and gain all kinds of nifty bonuses (which has been curtailed by the Polymorph erreta). Divine Metamagic (Persistant Spell) allows powerful buffs to exist all day, without serious fear of dispelling (due to AM field). Spell domain and the spells <em>Anyspell</em> and <em>Greater Anyspell</em> for more arcane-like goodies. The general fact that the class has all this, plus heavy armors, weapons, and the rest of the baggage from the divinity of the Cleric class. I'm probably missing something here.</p><p></p><p>That's the <strong>Cheater of Mystra</strong> in a nutshell.</p></blockquote><p></p>
[QUOTE="Solarious, post: 2952832, member: 27346"] Which combines a number of 'abuses' in one, deceptively simple and neat, Cleric5/10levelPrC/5levelPrC build. Mind you, the 10 level PrC is baroken in ways that suggest that the designers were on crack when they released it. 1) 'Initiate of Mystra' FR feat, which allows you to overcome [i]Antimagic Fields[/i], and casting your own CL11 field and then overcoming it with a Fort. save (which is obviously going to be buffed up) means you are mostly immune to magic while you shower opponents with divine 'blessings'. 2) We skip the Dewemonerkeeper's arcane casting prerequisites by utilizing a FR reigonal feat to cast 3 cantrips: therefore retaining full spellcasting. Item creation is bypassed by selecting the Rune domain, which grants Scribe Scroll as a bonus feat. 3) Now we come to the meat of the Cheater: the [i]Supernatural Spell[/i] class ability. Experience is one of the great balancers of spells, because burning any of it always hurts. Which brings up the fact that [i]Supernatural Spell[/i] ignores all components, including experience. Now, the Divine Disciple grants an extra domain, for which we shall select the 'Spell' domain. 'Spell' has [i]Limited Wish[/i] at 7'th level. The game completely implodes, not at something like level 18 or 19 (Your Actual Rate of Implosion May Vary), but at level 13. XP free [i]Limitied Wish[/i]es, at minimum, bound by the RAW, allows you to bypass various obstacles, grants a high degree of flexibility in spell selection, and introduces free minor magical items into the system. Any amount of downtime allows the Cheater to break out of the loop of gp wealth per level. And once we do actually get to level 17, scream loudly, because the Cheater of Mystra can bring to the table such powers like stopping an erruption, ressurecting the entire party to finish off the enemy, and saving entire cities with a mere standard action and a 9'th level spell, thanks to the magic of XP-free [i]Miracle[/i]s. [b]FOUR[/b] times a day, at level 20. Also, the [i]Mantle of Spells[/i] class ability can let you spontaneously drop other prepared 9'th level spells for a [i]Miracle[/i] like you do for [i]Cure[/i] spells, therefore sacrificing no flexibility in being capable of performing such feats. What could be done during downtime utilizing this method shall not be mentioned. 4) And now the little gimmicks that are pale in comparison to the almighty [i]Supernatural Spell[/i]'s power. Not really abuses, but more like features, tricks that are handy and boosts the power even more. Divine Disciple's 5'th level ability turns you into an outsider, which means you can polymorph yourself into a Planetar and gain all kinds of nifty bonuses (which has been curtailed by the Polymorph erreta). Divine Metamagic (Persistant Spell) allows powerful buffs to exist all day, without serious fear of dispelling (due to AM field). Spell domain and the spells [i]Anyspell[/i] and [i]Greater Anyspell[/i] for more arcane-like goodies. The general fact that the class has all this, plus heavy armors, weapons, and the rest of the baggage from the divinity of the Cleric class. I'm probably missing something here. That's the [b]Cheater of Mystra[/b] in a nutshell. [/QUOTE]
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