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<blockquote data-quote="Torm" data-source="post: 2840166" data-attributes="member: 12706"><p>In a game I ran not too long ago, I had a character ask a barkeep for "the strongest drink he has", which resulted in a metal tumbler being produced and a concoction being mixed that had (from what the players could tell) some sort of acid that a drip ate through part of the countertop, some sort of milky looking substance, and a bubbling red fluid. It was called Rattlebrew (possibly from the rattlesnake venom, possibly for the death rattle it frequenly produced), and drinking it resulted in an immediate call for a Fort save vs. death. The only mechanical benefit to drinking it was that, if you made the save, you could drink it from then on without having to make another save. (And in game, the bar would make you another whenever you asked for no charge - in which case, the charge was all really front loaded, because the barkeep charged enough for the first one to cover your potential funerary arrangements.) The player made it, but barely. STILL ended up REALLY drunk.</p><p></p><p>Shortly after that, in another inn, one of the other characters asked for "the SECOND strongest drink you have", which resulted in him being brought a kahlua-like beverage with a strong bite of mint and alcohol to it. He failed the save, and ended up drunk, with a temporarily lower Int and Wis, but temporarily higher Dex, and a Will save penalty on top. Oh, and a wife. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Boy, was he surprised. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Torm, post: 2840166, member: 12706"] In a game I ran not too long ago, I had a character ask a barkeep for "the strongest drink he has", which resulted in a metal tumbler being produced and a concoction being mixed that had (from what the players could tell) some sort of acid that a drip ate through part of the countertop, some sort of milky looking substance, and a bubbling red fluid. It was called Rattlebrew (possibly from the rattlesnake venom, possibly for the death rattle it frequenly produced), and drinking it resulted in an immediate call for a Fort save vs. death. The only mechanical benefit to drinking it was that, if you made the save, you could drink it from then on without having to make another save. (And in game, the bar would make you another whenever you asked for no charge - in which case, the charge was all really front loaded, because the barkeep charged enough for the first one to cover your potential funerary arrangements.) The player made it, but barely. STILL ended up REALLY drunk. Shortly after that, in another inn, one of the other characters asked for "the SECOND strongest drink you have", which resulted in him being brought a kahlua-like beverage with a strong bite of mint and alcohol to it. He failed the save, and ended up drunk, with a temporarily lower Int and Wis, but temporarily higher Dex, and a Will save penalty on top. Oh, and a wife. :D Boy, was he surprised. :] [/QUOTE]
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