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<blockquote data-quote="payn" data-source="post: 9334264" data-attributes="member: 90374"><p>Greetings,</p><p></p><p>This thread is not about homebrewing from whole cloth. It is about folks that take known settings such as the numerous ones from D&D, and IPs such as Starwars, Marvel/DC, Alien, Game of Thrones, etc.. and make their own content. For folks who do this, do you cleave as close to lore as possible? Or do you take the foundation and run with it? Universal generic system or custom bespoke? <strong>What is your process?</strong></p><p></p><p>For me it really depends on style of game. I like to run sandboxes in Traveller and Pathfinder. I stick to lore when it makes sense, but dont feel beholden to it. These tend to be open worlds where the players will have a lot of input into how the game progresses. For one shots and short campaigns, I like using bespoke systems. If I really want to dive into the material, I like having that mechanical feel that fits like a glove. Cowboy Bebop for example, isnt a world in which I want to make my own bebopper, I want to take control of the iconic characters and experience adventures in their shoes. Lore is pretty important in this experience because im trying to emulate, not simulate.</p><p></p><p>Looking forward to hearing your thoughts.</p><p>-Cheers</p></blockquote><p></p>
[QUOTE="payn, post: 9334264, member: 90374"] Greetings, This thread is not about homebrewing from whole cloth. It is about folks that take known settings such as the numerous ones from D&D, and IPs such as Starwars, Marvel/DC, Alien, Game of Thrones, etc.. and make their own content. For folks who do this, do you cleave as close to lore as possible? Or do you take the foundation and run with it? Universal generic system or custom bespoke? [B]What is your process?[/B] For me it really depends on style of game. I like to run sandboxes in Traveller and Pathfinder. I stick to lore when it makes sense, but dont feel beholden to it. These tend to be open worlds where the players will have a lot of input into how the game progresses. For one shots and short campaigns, I like using bespoke systems. If I really want to dive into the material, I like having that mechanical feel that fits like a glove. Cowboy Bebop for example, isnt a world in which I want to make my own bebopper, I want to take control of the iconic characters and experience adventures in their shoes. Lore is pretty important in this experience because im trying to emulate, not simulate. Looking forward to hearing your thoughts. -Cheers [/QUOTE]
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