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<blockquote data-quote="Dannyalcatraz" data-source="post: 9334954" data-attributes="member: 19675"><p>When I started GMing, typically what I did was scan the published RPG settings- getting the “feel”- and just running things my way. I used the boxed sets etc. as more of an outline and really didn’t pay much attention to the deeper history.</p><p></p><p>I never personally adapted any IP like books, movies, or TV shows straight into a campaign. Even when I bought RPGs adapted from licensed IP, I more mined them for ideas than ran them straight.</p><p></p><p>I have participated in games that were, though only as a player. So I’ve been in campaigns licensed or lifted from Glen Cook novels, LotR, Robotech, Anne Rice novels, and others.</p><p></p><p>The closest I ever came to what was asked in the OP was my oft-mentioned Supers 1900 campaign run in HERO 4th in the Space:1889 campaign setting*, which IMHO was my pinnacle as a GM. I yoinked that pretty much entire, but expanded upon it.</p><p></p><p>To do that, step #1 was simply including more from the sources Space:1889’s designers initially cribbed from, like the works of H.G. Wells & Jules Verne. But besides that, I included factors drawn from other works of fiction set in approximately the same RW time period- both from my own experiences and the backgrounds my players had used to create their PCs. So there were elements from <em>The Difference Engine</em>, TV shows like <em>Wild, Wild West</em>, <em>The Adventures of Briscoe County, Jr.</em>, <em>Kung Fu</em>, “Elsewhen” & “What If?” comic books, and assorted anime, to name a few.</p><p></p><p>But I went further still…</p><p></p><p>I recycled plot lines and other elements from Michael Moorcock’s <em>Bastable</em> stories, Harry Turtledove’s <em>Colonization</em> novels, James Bond movies, mainline comic books, <em>Alien Nation </em>(movie & TV show), more modern history and more.</p><p></p><p>I wasn’t really hiding anything, either- those who were familiar with my sources often asked if I had been inspired by them. And I told them truthfully where I had or hadn’t.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>* dusted off a decade + later to run for another group in a different city using Mutants & Masterminds, with the campaign setting advanced to 1914.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9334954, member: 19675"] When I started GMing, typically what I did was scan the published RPG settings- getting the “feel”- and just running things my way. I used the boxed sets etc. as more of an outline and really didn’t pay much attention to the deeper history. I never personally adapted any IP like books, movies, or TV shows straight into a campaign. Even when I bought RPGs adapted from licensed IP, I more mined them for ideas than ran them straight. I have participated in games that were, though only as a player. So I’ve been in campaigns licensed or lifted from Glen Cook novels, LotR, Robotech, Anne Rice novels, and others. The closest I ever came to what was asked in the OP was my oft-mentioned Supers 1900 campaign run in HERO 4th in the Space:1889 campaign setting*, which IMHO was my pinnacle as a GM. I yoinked that pretty much entire, but expanded upon it. To do that, step #1 was simply including more from the sources Space:1889’s designers initially cribbed from, like the works of H.G. Wells & Jules Verne. But besides that, I included factors drawn from other works of fiction set in approximately the same RW time period- both from my own experiences and the backgrounds my players had used to create their PCs. So there were elements from [I]The Difference Engine[/I], TV shows like [I]Wild, Wild West[/I], [I]The Adventures of Briscoe County, Jr.[/I], [I]Kung Fu[/I], “Elsewhen” & “What If?” comic books, and assorted anime, to name a few. But I went further still… I recycled plot lines and other elements from Michael Moorcock’s [I]Bastable[/I] stories, Harry Turtledove’s [I]Colonization[/I] novels, James Bond movies, mainline comic books, [I]Alien Nation [/I](movie & TV show), more modern history and more. I wasn’t really hiding anything, either- those who were familiar with my sources often asked if I had been inspired by them. And I told them truthfully where I had or hadn’t. * dusted off a decade + later to run for another group in a different city using Mutants & Masterminds, with the campaign setting advanced to 1914. [/QUOTE]
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